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Releases: HorseyHangout/au_skeld

v0.1.11

11 Jul 02:58
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  • Fleshed out shields room (except for ceiling texture/pipe/visual task indicator)
  • Added "Divert Power" task button model

v0.1.10

05 Jul 02:23
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Changes since v0.1.9:

  • Added Storage mop bucket
  • Added railing to Weapons and Shields
  • Added Medbay bed model
  • Fixed leak in Admin which was causing areaportal bugs

v0.1.9

05 Mar 01:24
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Changes since v0.1.8:

  • Tentative localization into the languages supported by the upstream gamemode. This includes German, French, and Russian at this time.
  • Finally finish the admin room models. The room should now be mostly complete, with the only exception being a placeholder ceiling texture.
  • Added a pretty O2 sabotage panel, finally getting rid of one of the placeholder sabotage buttons.

v0.1.8

12 Dec 01:42
0b814c6
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Changes since v0.1.7:

  • Actually finally fix the admin map when comms are sabotaged for real this time
  • Fix small visual bug with Prime Shields

v0.1.7

11 Dec 08:20
48fce2d
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Changes since v0.1.6:

  • Hopefully actually fix admin map for real this time

v0.1.6

11 Dec 07:59
71ee683
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Changes since v0.1.5:

  • Fix a couple admin map bugs

v0.1.5

11 Dec 03:48
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Changes since v0.1.4:

  • Disable admin map when comms are sabotaged
  • Fix a few texture alignment issues

v0.1.4

09 Dec 03:46
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Changes since v0.1.3:

  • Added medbay sample inspection model
  • Modified crate materials
  • FLOATING CRATE.

v0.1.3

09 Dec 01:08
v0.1.3
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Changes since v0.1.2:

  • Re-add missing room bound trigger for Storage
  • Added storage crate textures and barrel
  • Fix bodies clipping through gaps in weapons/shields floors
  • Fix soundscapes for spectators
  • Optimize models

v0.1.2

09 Dec 01:08
v0.1.2
1e14aac
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Changes since v0.1.1:

  • Add areaportals to doors
  • Fix cameras lighting up when ghosts are using them