Releases: HorseyHangout/au_skeld
Releases · HorseyHangout/au_skeld
v0.1.11
v0.1.10
Changes since v0.1.9:
- Added Storage mop bucket
- Added railing to Weapons and Shields
- Added Medbay bed model
- Fixed leak in Admin which was causing areaportal bugs
v0.1.9
Changes since v0.1.8:
- Tentative localization into the languages supported by the upstream gamemode. This includes German, French, and Russian at this time.
- Finally finish the admin room models. The room should now be mostly complete, with the only exception being a placeholder ceiling texture.
- Added a pretty O2 sabotage panel, finally getting rid of one of the placeholder sabotage buttons.
v0.1.8
Changes since v0.1.7:
- Actually finally fix the admin map when comms are sabotaged for real this time
- Fix small visual bug with Prime Shields
v0.1.7
Changes since v0.1.6:
- Hopefully actually fix admin map for real this time
v0.1.6
Changes since v0.1.5:
- Fix a couple admin map bugs
v0.1.5
Changes since v0.1.4:
- Disable admin map when comms are sabotaged
- Fix a few texture alignment issues
v0.1.4
Changes since v0.1.3:
- Added medbay sample inspection model
- Modified crate materials
- FLOATING CRATE.
v0.1.3
Changes since v0.1.2:
- Re-add missing room bound trigger for Storage
- Added storage crate textures and barrel
- Fix bodies clipping through gaps in weapons/shields floors
- Fix soundscapes for spectators
- Optimize models
v0.1.2
Changes since v0.1.1:
- Add areaportals to doors
- Fix cameras lighting up when ghosts are using them