Releases: Hoyotoon/HoyoToon
HoyoToon 5.0.0
HoyoToon Update
The big 5. HoyoToon is now well.. actually complete. All Mihoyo games have been added with the addition of Zenless Zone Zero.
HoyoToon will currently be out of it's main development Cycle since all the games have been added. Due to IRL moving and more, alongside the fact we've been working on this for 2 years non-stop, it'll be fair to say, that we're taking a break.
HoyoToon V5.0.0
General
- Size of HoyoToon has been reduced from
50MB > 4MB
.
Scripts
- The API has been updated and upgraded to be responsible for more Material and Texture related configurations.
- For the user it'll mean that any changes or issue that may arise will be resolved without the need of updating HoyoToon itself. It'll be instantanous without you having to do anything.
- Textures will now be set to High Quality compression by default.
- ZZZ Meshes will not generate tangents and trying to do so will skip it.
- They do not need tangets
- Fixed an issue where FBX Prefabs and related assets would not display their preview icons
- Added the functionality to the Screenshotter to set it to your current Scene/Game View Resolution.
- Material Generation has been updated and is now faster.
ALL Resources besides UI and Prefabs have been removed from the HoyoToon
- Resources will now be prompted to download from your first run of HoyoToon if not present.
- Resources will automatically update itself and notify you if we added new required assets and or removed any of them
HoyoToon > Resources
for more options and manual controls
UI
- The whole UI has been redone from scratch and redesigned.
- All of you collectively thank Tay for the new Design, Banner and inspo for other UI related things.
- New UI images for 5.0 release utilizing Renders from our shader
- Removed unused buttons.
Zenless Zone Zero
- Zenless Zone Zero has been added
- All functionality to support all the characters.
Honkai Star Rail
- Matcaps implemented with expanded logic from the original logic to be more workable. Accepts regular matcaps or cubemaps.
- New material type: Bangs. This is part of the new logic for Stencils and Hair shadows. It works in tandem with the new Hoyo2VRC feature to automatically create a new bangs material in both blender but also as a new JSON in your files.
- This does require you to actually convert your model through Hoyo2VRC for proper functionality as to not have the issues we've once had before with bleeding stencils.
- Fixed an issue where Stencils would appear through outlines.
- Fixed the self casted body shadows not looking proper.
- Hair materials can now also receive casted shadows.
- Fixed an issue where the casted hair shadow would dissapear from the edges of the face.
- Updated the API for the Hair and Face related materials.
- Added the functionality to toggle on/off the Z Scaling/Shifting for the Outlines.
- This'll keep them from looking good without them becoming way to thick or incorrect with scaling in VRChat.
- Fixed the Outlines being incorrect for the Mouth, Lip, and Nose.
- Added Bloom Controls.
- These are how mihoyo will add emission to things that aren't in the emission texture.
- Added Rim Shadow
- Custom Color Support
- Primarely used by Chimera's, Ruan Mei's Cakes, and Seals
- HideNPC is now enabled by default to prevent characters showing up invisible on generation.
- Cleaned up the shader code.
- Built-in Tonemapping has been added.
Genshin Impact
- Upgraded the Eye Stencil functionality to be more accurate to the game while retaining it's original logic.
- Fixed an issue where stencils would appear through outlines.
- Added Self casted hair shadows for characters Post 5.7
- This'll only work for models with the
Bangs
materials.
- This'll only work for models with the
- Updated the Skirk mode in the Star Cloak to work better for VRChat with additional world space screen UVs.
- Added another dropdown to choose between NPC Skirk and Playable Skirk regarding her Star Cloak.
- Added Stockings shader.
- Currently only being utilized by Hu Tao's Summer Skin.
- Added the new NBR reflection feature that was introduced with unreleased characters.
- Added Character Dissolve
- The dissolve that happens when a character dies.
- Added a toggle to enable/disable Outline Z scaling and Depth.
- Added the functionality to have the Day/Night colors automatically swap based on the brightness and temperature of current light source.
- Fixed an issue where the Eye Emission simply wouldn't work.
- Cleaned up the shader code.
- Added Built-In TTonemapping.
Wuthering Waves
- Support for Transparent materials.
- Fixed Stencils appearing through outlines.
- Added Height Gradient functionality.
- As seen inside the Character Screen.
- Added Tacet Mark Decal system.
- As characters started using this Post 2.0. Users will have to actively check which side it's supposed to be on, but we have a Left/Right side dropdown for you.
- They can also be colored to be anything you want.
- Reworked Hair self casted shadows and Eye stencils so they stop bleeding.
- Self Casted Shadows have been added.
- Fixed an issue where Eye Highlights wouldn't generate properly.
- Cleaned up the shader code.
Honkai Impact Part 1
- Enabled UV Scaling and Offsetting for OldFace models.
- Fixed Stencils appearing through the outlines
Honkai Impact Part 2
- Fixed Stencils appearing through outlines.
HoyoToon 4.7.8
HoyoToon Update
Welcome to the third update. This is a smaller update on paper but introduces a whole new shader for particles based off Genshin Impact's particle shaders.
HoyoToon V4.7.8
Honkai Star Rail
- New Hide Character Part system added. This is used for tribbie and acheron most notably and is another reason you should never remove the vertex colors from your models.
- Fix material locking issue from previous update.
Genshin Impact
- Particle shader added! This shader has 5 distinct modes and can be used.
- Added the backbone for the stocking shader which will be fully added in another update.
Post Processing
- Fixed post processing issues with incorrectly handling transparency and breaking the transparency solver in the screenshotter tool.
HoyoToon 4.7.0
HoyoToon Update
Hope everyone had a good holiday season! Starting off the new year with a new release!
HoyoToon V4.7.0
Scripts
- API was updated to fix a bug where HI3rd was not being detected properly.
Honkai Star Rail
- Added support for the Starry Sky shader feature.
- Similar to the Star Cloak feature in Genshin Impact but not exactly the same. This doesn't use the same textures as it and can be implemented on other characters if the correct textures are created.
- Added support for the Height Light shader feature.
- This feature is the one used in the character view screen, the darkening of the characters lower legs.
- Reimplemented the Dissolve shader feature.
- Removed the advanced/simple enum and instead uses the same logic as the ingame version. This is still more advanced than the Genshin Impact version as the features were created with a scripted animation system in mind.
- Added a new parameter in the Face category for adjusting the softness of the face shadow. This works the same as the Genshin Impact face shadow softness.
Genshin Impact
- Implemented a stencil system for the eyes similar to Star Rail's.
- This feature was funded by ZukuUzu.
- This feature cannot be used at the same time as the Nightsoul shader feature. The shader will show a warning if both are enabled.
- This feature requires you to seperate the eyes from the hair material and make it it's own material. There will be a FAQ post explaining the process. Don't worry, it's not hard.
- Added the updated face_shadow textures to the resource folder.
- Added a new parameter in the Face category for using the updated face_shadow textures as an extra AO map.
- Improved the existing Custom AO system.
- The system now works better with the body/hair/dress/etc materials as it wont be so weirdly harsh.
- The system now lets users change what UV coordinates and sampler types are used for the AO map. The default values are UV0 and linear repeat.
Wuthering Waves
- Added support for the Aurora shader feature.
- This feature is what shows up on Shorekeeper, the pulsing light effect on her veil.
Hoyo2VRC 4.5.1
- Rmoved old leftover functionality to maintain old prop information from raw models.
HoyoToon 4.6.2
HoyoToon Update
Welcome to the first monthly update! Quite a few QoL improvements and some additions related to Natlan
HoyoToon V4.6.2
Scripts
- Genshin Glass Type materials will now automatically generate and set up for you.
- Genshin VAT Materials will now automatically generate and set up for you.
- Fixed a bug where DataManager would not properly update with changes made remotely. This has been fixed and should work for future hotfixing purposes.
- Material Generation has been reworked to be faster, handle multiple materials simultaneously, and provide better texture assignment handling.
- The system to detect Body Type (
Genshin Impact/Star Rail/Honkai Impact/Wuthering Waves
) has been reworked to use JSON data instead of texture detection, making it more accurate and removing the requirement for specific textures to be present. - The
SetupFBX
feature will now properly update the Avatar Configure screen, including:- Automatically unsetting the Jaw bone
- Setting Eye_L and Eye_R bones correctly
- Automatically adjusting legs to TPose formation to prevent knee/leg merging issues in VR when crouching
- Added the ability to reset tangents back to their original state using
HoyoToon > Mesh > Reset Tangents
. This requires:- Generating tangents at least once with the new version
- The original mesh data will be stored in JSON format outside your Unity assets folder
- When resetting, the original tangents will be automatically reassigned
- Texture Importer has been improved:
- Will now properly detect and update modified textures when reimporting
- Ensures correct sRGB settings are applied where needed
- Handles texture modifications of any type (compression, size, format changes)
- More robust detection of texture changes requiring updates
- Fixed an issue where Honkai Impact 3rd character detection would incorrectly identify characters as Type P1 (Part 1) models.
UI
- The Nightsoul header toggle has been removed. Users must now use the separate toggles for Outline and Markings instead.
- The Optimizer currently ignores Nightsoul features due to shader UI logic issues with feature stripping.
Honkai Impact Part 2
- Added support for stockings in Honkai Impact Part 2 materials.
Genshin Impact
- Support for Fake Point Lights has been added.
- Implemented 3 point lights with identical values
- One point light is driven by JSON data
- The other two point lights mirror the same values
- Support for Glass Materials (Mauvika Glasses, Helmet Visor) has been added.
- Support for VAT Materials has been added.
- Note: VAT Materials are very specifc and tailored to the only current character that uses them (Mauvika).
HoyoToon 4.4.0
Scripts
- Reworked and fixed the body type determining logic. It now works based of a models jsons to figure it out.
- Added functionality to now revert and reset tangent meshes.
Star Rail
- Added the cutscene/general scene lighting controls they have in game. This will help to give your models that Star Rail Cutscene vibe.
- Fixed an oversight in the simple dissolve mode where no matter what settings you used, it was impossible to turn on clipping.
Genshin Impact
- Added support for outline width textures.
- Fixed an error with the MaterialMask coloring (Generally used on NPCs like melusines to color them).
Post Processing
- Fixed a bug with the bloom being cut out if there was no mesh skybox behind a model.
HoyoToon 4.3.0
Post Processing
- Post Processing has been completely reworked. The new implementation is now 100% game accurate, with all the settings the games use (Genshin Impact, Star Rail, Wuthering Waves).
- Removed inaccurate Tonemapping and Color Grading, replaced it with a baked LUT system. If you're capable of generating/creating/ripping LUTs yourself, you will be able to very easily slot them into this system.
- The previous iteration the post processing was using innacurate tone mapping solutions that the community has been using for them but now the equations have been replace with the correct ones from the games. Wuthering waves and star rail are the same system however their LUTs are different.
- Default LUTs have been provided for star rail and wuthering waves, genshin impact is relying on its filmic HDR tonemapper instead of the LUTs.
- Introduced Sharpening as used in star rail but kept as an option for all games.
- Introduced Vignette as used in in star rail but kept as an option for all games.
- Introduce a new bloom system with the intention of being 100% accurate to the game. This includes a more complex and optimized bloom pass, while still retaining the easy to use settings from before.
- Subtle dithering to all the images as the games do the same. This is most noticeable in Genshin Impact. This cannot be disabled at this moment as it helps fight color banding.
HoyoToon 4.2.0
Wuthering Waves
- Fix shadow colors alongside it's calculations
- Fix enviromental lighting
Genshin Impact
- UI changes to optimize the user experience
- Fix enviromental lighting
Honkai Impact Part 1
- Fix enviromental lighting
Honkai Impact Part 2
- Fix enviromental lighting
Star Rail
- Fix enviromental lighting
Resources
- AvatarLight will now utilize Unity Constraints if VRCSDK is not present, otherwise it will use VRCSDK's constraints
Scripts
- Fix HoyoToonManager.json not being saved where it should be
Post Processing
- Completely rework the post processing from the ground up, being a lot more confident in saying we got it right this time 1:1 with the game
HoyoToon 4.1.1
Micro patch
Genshin Impact
- Rename Nyx state to NightSoul
Scripts
- Fix last update trying to keep updating itself (if updated through UnityPackage)
HoyoToon 4.0.3
HoyoToon version 4.0.3
Wuthering waves shader bugs fixed.
Wuthering Waves
- Fixed issues with the stencils behaving incorrectly when in worlds with only baked lighting.
- Fixed an issue with the outlines incorrectly rendering over mirrors when clipped into mirrors.
HoyoToon 4.0.2
HoyoToon version 4.0.2
Issues with Poiyomi Compatibility that could've corrupted.
if it did do the following:
- Uninstall HoyoToon
- Uninstall Poiyomi
- Reinstall Poiyomi
- Reinstall HoyoToon
Scripts
- Lock future scripts to Editor Mode only
- Regenerate all scripts GUIDs
- Fix Compatibility with Poiyomi