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Revert "Merge branch 'master' into addons (likely breaks the branch)"
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Revert the changes from the last merge as the functionality from the "Scene grabbables support" PR is expected to be present in this branch and has stuff built on top of it.

This reverts commit e449f66, reversing
changes made to 7a99b6f.
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Exairnous committed Nov 17, 2024
1 parent e449f66 commit 348c602
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Showing 28 changed files with 496 additions and 139 deletions.
10 changes: 8 additions & 2 deletions src/bit-components.js
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,9 @@ export const Owned = defineComponent();
export const EntityStateDirty = defineComponent();
export const NetworkedMediaFrame = defineComponent({
capturedNid: Types.ui32,
scale: [Types.f32, 3]
scale: [Types.f32, 3],
flags: Types.ui8,
mediaType: Types.ui8
});
NetworkedMediaFrame.capturedNid[$isStringType] = true;

Expand Down Expand Up @@ -158,7 +160,11 @@ export const Rigidbody = defineComponent({
activationState: Types.ui8,
collisionFilterGroup: Types.ui32,
collisionFilterMask: Types.ui32,
flags: Types.ui8
flags: Types.ui8,
initialCollisionFilterMask: Types.ui32
});
export const NetworkedRigidBody = defineComponent({
prevType: Types.ui8
});
export const PhysicsShape = defineComponent({
bodyId: Types.ui16,
Expand Down
2 changes: 1 addition & 1 deletion src/bit-systems/camera-tool.js
Original file line number Diff line number Diff line change
Expand Up @@ -211,7 +211,7 @@ function rotateWithRightClick(world, camera) {
userinput.get(paths.device.mouse.buttonRight)
) {
const rightCursor = anyEntityWith(world, RemoteRight);
physicsSystem.updateRigidBodyOptions(camera, { type: "kinematic" });
physicsSystem.updateRigidBody(camera, { type: "kinematic" });
transformSystem.startTransform(world.eid2obj.get(camera), world.eid2obj.get(rightCursor), {
mode: "cursor"
});
Expand Down
41 changes: 41 additions & 0 deletions src/bit-systems/interactable-system.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,41 @@
import { addComponent, defineQuery, enterQuery } from "bitecs";
import { HubsWorld } from "../app";
import { Holdable, MediaContentBounds, Networked, Rigidbody } from "../bit-components";
import { getBox } from "../utils/auto-box-collider";
import { Mesh, Vector3 } from "three";
import { takeSoftOwnership } from "../utils/take-soft-ownership";
import { EntityID } from "../utils/networking-types";
import { COLLISION_LAYERS } from "../constants";

const tmpVector = new Vector3();

const interactableQuery = defineQuery([Holdable, Rigidbody, Networked]);
const interactableEnterQuery = enterQuery(interactableQuery);
export function interactableSystem(world: HubsWorld) {
interactableEnterQuery(world).forEach((eid: EntityID) => {
// Somebody must own a scene grabbable otherwise the networked transform will fight with physics.
if (Networked.creator[eid] === APP.getSid("scene") && Networked.owner[eid] === APP.getSid("reticulum")) {
takeSoftOwnership(world, eid);
}

const obj = world.eid2obj.get(eid);
let hasMesh = false;
obj?.traverse(child => {
if ((child as Mesh).isMesh) {
hasMesh = true;
}
});

// If it has media frame collision mask, it needs to have content bounds
if (hasMesh && Rigidbody.collisionFilterMask[eid] & COLLISION_LAYERS.MEDIA_FRAMES) {
const box = getBox(obj, obj);
if (!box.isEmpty()) {
box.getSize(tmpVector);
addComponent(world, MediaContentBounds, eid);
MediaContentBounds.bounds[eid].set(tmpVector.toArray());
} else {
console.error(`Couldn't create content bounds for entity ${eid}. It seems to be empty or have negative scale.`);
}
}
});
}
6 changes: 3 additions & 3 deletions src/bit-systems/media-loading.ts
Original file line number Diff line number Diff line change
Expand Up @@ -361,7 +361,7 @@ export function mediaLoadingSystem(world: HubsWorld) {
jobs.add(eid, clearRollbacks => loadAndAnimateMedia(world, eid, clearRollbacks));
});

mediaLoadingExitQuery(world).forEach(function (eid) {
mediaLoadingExitQuery(world).forEach(function (eid: EntityID) {
jobs.stop(eid);

if (MediaImageLoaderData.has(eid)) {
Expand Down Expand Up @@ -408,7 +408,7 @@ export function mediaLoadingSystem(world: HubsWorld) {
}
});

mediaLoadingQuery(world).forEach(eid => {
mediaLoadingQuery(world).forEach((eid: EntityID) => {
const mediaLoaderObj = world.eid2obj.get(eid)!;
transformPosition.fromArray(NetworkedTransform.position[eid]);
if (mediaLoaderObj.position.near(transformPosition, 0.001)) {
Expand All @@ -419,7 +419,7 @@ export function mediaLoadingSystem(world: HubsWorld) {
mediaLoadedEnterQuery(world).forEach(() => APP.scene?.emit("listed_media_changed"));
mediaLoadedExitQuery(world).forEach(() => APP.scene?.emit("listed_media_changed"));

mediaRefreshEnterQuery(world).forEach(eid => {
mediaRefreshEnterQuery(world).forEach((eid: EntityID) => {
if (!jobs.has(eid)) {
jobs.add(eid, clearRollbacks => refreshMedia(world, eid, clearRollbacks));
}
Expand Down
4 changes: 2 additions & 2 deletions src/bit-systems/object-menu.ts
Original file line number Diff line number Diff line change
Expand Up @@ -105,7 +105,7 @@ function startRotation(world: HubsWorld, menuEid: EntityID, targetEid: EntityID)
}
const transformSystem = APP.scene!.systems["transform-selected-object"];
const physicsSystem = AFRAME.scenes[0].systems["hubs-systems"].physicsSystem;
physicsSystem.updateRigidBodyOptions(Rigidbody.bodyId[targetEid], { type: "kinematic" });
physicsSystem.updateRigidBody(Rigidbody.bodyId[targetEid], { type: "kinematic" });
const rightCursorEid = anyEntityWith(world, RemoteRight)!;
transformSystem.startTransform(world.eid2obj.get(targetEid)!, world.eid2obj.get(rightCursorEid)!, {
mode: TRANSFORM_MODE.CURSOR
Expand Down Expand Up @@ -137,7 +137,7 @@ function startScaling(world: HubsWorld, menuEid: EntityID, targetEid: EntityID)
// TODO: Remove the dependency with AFRAME
const transformSystem = (AFRAME as any).scenes[0].systems["transform-selected-object"];
const physicsSystem = AFRAME.scenes[0].systems["hubs-systems"].physicsSystem;
physicsSystem.updateRigidBodyOptions(Rigidbody.bodyId[targetEid], { type: "kinematic" });
physicsSystem.updateRigidBody(Rigidbody.bodyId[targetEid], { type: "kinematic" });
const rightCursorEid = anyEntityWith(world, RemoteRight)!;
scalingHandler = new ScalingHandler(world.eid2obj.get(targetEid), transformSystem);
scalingHandler!.objectToScale = world.eid2obj.get(targetEid);
Expand Down
1 change: 0 additions & 1 deletion src/bit-systems/scene-loading.ts
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,6 @@ import {
HeightFieldTag,
NavMesh,
Networked,
PhysicsShape,
SceneLoader,
ScenePreviewCamera,
SceneRoot,
Expand Down
2 changes: 2 additions & 0 deletions src/components/body-helper.js
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
import { addComponent, removeComponent } from "bitecs";
import { CONSTANTS } from "three-ammo";
import { Rigidbody } from "../bit-components";
import { updateBodyParams } from "../inflators/rigid-body";
const ACTIVATION_STATE = CONSTANTS.ACTIVATION_STATE,
TYPE = CONSTANTS.TYPE;

Expand Down Expand Up @@ -41,6 +42,7 @@ AFRAME.registerComponent("body-helper", {
this.uuid = this.system.addBody(this.el.object3D, this.data);
const eid = this.el.object3D.eid;
addComponent(APP.world, Rigidbody, eid);
updateBodyParams(eid, this.data);
Rigidbody.bodyId[eid] = this.uuid; //uuid is a lie, it's actually an int
},

Expand Down
6 changes: 4 additions & 2 deletions src/components/media-loader.js
Original file line number Diff line number Diff line change
Expand Up @@ -284,8 +284,10 @@ AFRAME.registerComponent("media-loader", {

// TODO this does duplicate work in some cases, but finish() is the only consistent place to do it
const contentBounds = getBox(this.el.object3D, this.el.getObject3D("mesh")).getSize(new THREE.Vector3());
addComponent(APP.world, MediaContentBounds, el.eid);
MediaContentBounds.bounds[el.eid].set(contentBounds.toArray());
if (el.eid) {
addComponent(APP.world, MediaContentBounds, el.eid);
MediaContentBounds.bounds[el.eid].set(contentBounds.toArray());
}

el.emit("media-loaded");
};
Expand Down
2 changes: 1 addition & 1 deletion src/constants.ts
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ export enum COLLISION_LAYERS {
DEFAULT_INTERACTABLE = INTERACTABLES | ENVIRONMENT | AVATAR | HANDS | MEDIA_FRAMES | TRIGGERS,
UNOWNED_INTERACTABLE = INTERACTABLES | HANDS | MEDIA_FRAMES,
DEFAULT_SPAWNER = INTERACTABLES | HANDS
};
}

export enum AAModes {
NONE = "NONE",
Expand Down
42 changes: 32 additions & 10 deletions src/inflators/media-frame.js
Original file line number Diff line number Diff line change
Expand Up @@ -15,14 +15,28 @@ export const AxisAlignType = {
};

export const MEDIA_FRAME_FLAGS = {
SCALE_TO_BOUNDS: 1 << 0
SCALE_TO_BOUNDS: 1 << 0,
ACTIVE: 1 << 1,
SNAP_TO_CENTER: 1 << 2,
LOCKED: 1 << 3
};

export const MediaTypes = {
all: MediaType.ALL,
"all-2d": MediaType.ALL_2D,
model: MediaType.MODEL,
image: MediaType.IMAGE,
video: MediaType.VIDEO,
pdf: MediaType.PDF
};

const DEFAULTS = {
bounds: { x: 1, y: 1, z: 1 },
mediaType: "all",
scaleToBounds: true,
align: { x: "center", y: "center", z: "center" }
align: { x: "center", y: "center", z: "center" },
active: true,
locked: false
};
export function inflateMediaFrame(world, eid, componentProps) {
componentProps = Object.assign({}, DEFAULTS, componentProps);
Expand Down Expand Up @@ -68,17 +82,16 @@ export function inflateMediaFrame(world, eid, componentProps) {
addComponent(world, MediaFrame, eid, true);
addComponent(world, NetworkedMediaFrame, eid, true);

NetworkedMediaFrame.flags[eid] |= MEDIA_FRAME_FLAGS.ACTIVE;
if (componentProps.snapToCenter) {
NetworkedMediaFrame.flags[eid] |= MEDIA_FRAME_FLAGS.SNAP_TO_CENTER;
}

if (!hasComponent(world, Networked, eid)) addComponent(world, Networked, eid);

// Media types accepted
MediaFrame.mediaType[eid] = {
all: MediaType.ALL,
"all-2d": MediaType.ALL_2D,
model: MediaType.MODEL,
image: MediaType.IMAGE,
video: MediaType.VIDEO,
pdf: MediaType.PDF
}[componentProps.mediaType];
MediaFrame.mediaType[eid] = MediaTypes[componentProps.mediaType];
NetworkedMediaFrame.mediaType[eid] = MediaFrame.mediaType[eid];
// Bounds
MediaFrame.bounds[eid].set([componentProps.bounds.x, componentProps.bounds.y, componentProps.bounds.z]);
// Axis alignment
Expand All @@ -101,6 +114,15 @@ export function inflateMediaFrame(world, eid, componentProps) {
if (componentProps.scaleToBounds) flags |= MEDIA_FRAME_FLAGS.SCALE_TO_BOUNDS;
MediaFrame.flags[eid] = flags;

if (componentProps.active) {
NetworkedMediaFrame.flags[eid] |= MEDIA_FRAME_FLAGS.ACTIVE;
MediaFrame.flags[eid] |= MEDIA_FRAME_FLAGS.ACTIVE;
}
if (componentProps.locked) {
NetworkedMediaFrame.flags[eid] |= MEDIA_FRAME_FLAGS.LOCKED;
MediaFrame.flags[eid] |= MEDIA_FRAME_FLAGS.LOCKED;
}

inflateRigidBody(world, eid, {
type: Type.KINEMATIC,
collisionGroup: COLLISION_LAYERS.MEDIA_FRAMES,
Expand Down
10 changes: 1 addition & 9 deletions src/inflators/model.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -21,15 +21,7 @@ export type GLTFLinkResolverFn = (
) => void;

// These components are all handled in some special way, not through inflators
const ignoredComponents = [
"visible",
"frustum",
"frustrum",
"shadow",
"networked",
"animation-mixer",
"loop-animation"
];
const ignoredComponents = ["visible", "frustum", "frustrum", "shadow", "animation-mixer", "loop-animation"];

export function inflateComponents(
world: HubsWorld,
Expand Down
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