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  • Adding the controller extension, adding some new demo, bug fixes and improved documentation.

    No due date
    4/5 issues closed
  • Separate demos and library and publish the library to Maven Central.

    Due by April 28, 2016
    11/11 issues closed
  • We need to separate the rendering loop and the game logic update loop. All the elements are already there but it still requires a lot of things to do to be done properly. This update will also fix the DemoSelector frame-rate update 'issue' where v-sync is not always implemented in various drivers.

    No due date
    0/2 issues closed
  • Integration of new demos, several fixes, improvements and optimizations for Android (phone and tablets).

    No due date
    17/22 issues closed
  • Globals * New demos * Appropriate demo for scene rendering with a list * New demos for joints in physics with appropriate constructor * Add subcategories in the demo selector application (to separate a bit things) * Shader supports Physics * See if using isLocked is not a viable alternative to synchronized for world physics * See if possible to use BodyBuilder? to improve things or remove it *Wrap physics world into another object which should also provide a getCurrentStep method * Finish refactoring of physics constants in a class Graphics * Improve font rendering * Relocate the images that are used in GdxGraphics.java into another resource directory * Provide a function for display images with modified alpha * Determine which calls of begin / end are really required * Automatic registration of objects in scene rendering through the use of interfaces Documentation * Document the fact that we are using other libraries * Document the scene rendering approach

    Due by April 21, 2015
    25/25 issues closed
  • All bugs fixed for the existing base code, demos cleaned-up and HelloWorld projet for the students.

    Due by April 15, 2014
    21/21 issues closed