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Version: Committing version data for tag: jgrpp-0.63.0
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JGRennison committed Nov 2, 2024
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4 changes: 2 additions & 2 deletions .ottdrev-vc
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jgrpp-0.62.0 20240914 0 631e5469146b316f8d6f9095e53bce7ee2dce8fa 1 0 2024
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jgrpp-0.63.0 20241102 0 de2a22dd7db9259772b2d028377b9362dd858a95 1 0
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2 changes: 1 addition & 1 deletion README.md
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## JGR's Patchpack version 0.62.0
## JGR's Patchpack version 0.63.0

This is a collection of features and other modifications applied to [OpenTTD](http://www.openttd.org/).
It's a separate version of the game which can be installed and played alongside the standard game, not a loadable mod (NewGRF, script, or so on).
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39 changes: 39 additions & 0 deletions jgrpp-changelog.md
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* * *

### v0.63.0 (2024-11-02)
* Fix crash when pressing arrow keys in bootstrap mode.
* Fix crash when viewing town windows when the town had an invalid cargo goal.
* Fix crash which could occur when creating a new map on a non-dedicated multiplayer server.
* Fix multiplayer desync which could occur when the economy speed reduction factor was changed while cargodist was in use.
* Fix incorrect colours in viewport map mode with some basesets/GRFs (e.g. OpenGFX2).
* Fix incorrect vehicle timetable updates when a vehicle is sent to a depot.
* Fix issues with focused window tracking and redrawing of vehicle route overlay lines.
* Fix handling of early road waypoint GRFs which set passenger/freight only properties.
* Fix sorting of group list drop-downs when using the show group hierarchy in name setting.
* Allow road bridges without custom bridge heads to be made one-way.
* Allow manually selecting the road type used for public roads generation in the scenario editor.
* Change per-town growth override to allow individual enable or disable, add a new setting for the default state.
* Signals:
* From vanilla: path signals on plain track now default to green.
* Fix editing tunnel/bridge signals not resetting existing reservations.
* Allow signalled single-direction tunnel/bridges to use different styles/types for the entrance and exit.
* Allow combined normal/shunt signal styles for tunnel/bridge exit.
* Fix handling of signal GRFs which do not change the default signal style.
* Routing restrictions:
* Ctrl-click slot/counter dropdowns to show recent slots/counters.
* Allow creating new slots/counters directly from drop-down.
* Timetable window:
* Show long format durations for timetable duration and lateness/earliness.
* Fix incorrect displayed arrival/departure times after a conditional order or scheduled dispatch order.
* Improve prediction of scheduled dispatch conditional orders.
* Scheduled dispatch:
* Fix the maximum delay schedule setting not using slots from the previous schedule duration.
* Shift-click vehicle window order button to open scheduled dispatch window.
* Close scheduled dispatch window when closing vehicle window.
* Date/time:
* Move timetable/wallclock clock settings into timetable section.
* Replace "minutes" unit even at 1x economy speed, when using timetable minutes, to reduce ambiguity.
* Fix changing the timekeeping mode when in a game also modifying client settings.
* Fix handling of relative paths for config file location.
* Fix polyrail button blob being offset when widget lowered.
* Fix incorrect line wrapping on Linux/ICU.
* Bump trunk base from commit 7116f143d51ddb9cec29af18ffcdaa93cd11d4d8 to commit 9dae626237569356b1fe25c439edae3c685c49e1.

### v0.62.0 (2024-09-14)
* Fix the picker tool not updating the list of available items in build windows when changing the selected class.
* Fix terraform of owned land or object tiles using automatic clear ground not removing water.
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