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Unity-VR-Gaussian-URP

Scripts for using Gaussian Splats in Unity VR with the Universal Render Pipeline.

These scripts replace the scripts of the same names in Ninjamode's project:

https://github.com/ninjamode/Unity-VR-Gaussian-Splatting

This, along with the accompanying YouTube video, is the best method I've found to get this project working stereoscopically on my Meta Quest 3. Full disclosure: I am only a part time Unity hobbyist, and issues with the render pipelines are far beyond my skill level, so I had Anthropic's Claude help me with the code while I beat my head against a wall to figure out which Unity project settings to change to get this to work. Hope you enjoy the fruits of my headaches.

See video tutorial: https://youtu.be/VI1XXCcepX8

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Scripts for using Gaussian Splats in Unity VR with URP

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