Deicidium is a next-generation, high-performance game engine for Windows x64, built to redefine the boundaries of interactive experiences. Originating from the foundation of Godot, Deicidium represents a bold evolution engineered for uncompromising quality, exceptional speed, and total creative control. By shedding outdated architectural constraints, it offers a streamlined, modern development environment for the future of game creation.
- Real-Time C++ Scripting with Maximum Performance
- Raytraced Shadows, Global Illumination, Reflections and Refractions
- NVIDIA State-of-the-Art Real-Time Path-Tracing
- NVIDIA Deep Learning Super Sampling (DLSS4)
- User-Mode Secured Virtual File System (SVFS)
- Six-Way Volumetric Lighting & Vertex Animation Texture
- CUDA Powered Physics Engine
- Integrated AI-Powered Terminal Interface
Deicidium is a closed-source project.
Its source code is not publicly available and distribution or modification is restricted under its licensing terms.
Deicidium Engine is currently in development. While not yet publicly released, a downloadable build will be made available in the Releases section of this repository once a stable version is ready. Stay tuned for upcoming announcements, changelogs, and early access opportunities.
If you have any question about the project, Ask here.