A discrete-event spacecraft simulation engine with the hubris to be named after the fastest bird.
- Install rust
- Build with
cargo build - Test with
cargo test - Build docs with
cargo doc(then opentarget/doc/peregrine/index.html).
Peregrine is designed to be used with branching iterative schedulers, through incremental simulation, long-term simulation state history, targeted resource queries, and parallelism. The documentation is still in progress but should contain enough examples for you to see what the project is about.