once again, more stuff
Added Options:
long health bar - Brings back the long health bar which was initially bundled with this engine
Max Health was reset to 100%. But a new option, "More Max Health", allows you to keep using the old max health!
Opponent Note Splashes - note splashes, but for the opponent
New HUD Type & Health Gain Type: Leather Engine
Random Botplay Text: Picks one of 170 botplay texts from a text file, and sets your botplay text to that. (Some of them even do stuff!)
Note Spawn Time: Changes how close a note needs to be before it's rendered on the screen.
More Specific Speed - Playback Rate's modifier will change by 0.01 instead of 0.05.
2 more types of showing the time:
Modern Time (Shows the current time left out of the song's length in seconds)
Song Name + Time (same thing, just puts the song name before it)
Songs over 1 hour long now display in the correct format: HH:MM:SS. This was done thanks to the Psych devs using a different way of showing the time before using FlxStringUtil (So BFScreamingFor1Hour's length now displays as "1:01:19" instead of "61:19"
Adjusted the Double Note Ghost option's code a little bit.
The engine is now compatible with the Extra Keys with Lua: HScript Version!
(so you can stop requesting that i make an extra keys expansion now.)
Improved the Time Bar's intro animation.
If a song's length in the pause menu is now longer than 60 minutes, Skip Time now scrolls through the time 10x faster (i think?)
Lua-wise:
New Functions!!
getMaxHealth() - Grabs the current max health.
changeMaxHealth(value) - Changes the max health to value.