ArchiSteamFarm V1.5 (pre7)
Pre-release
Pre-release
NOTICE: Pre-releases are experimental versions that often contain unpatched bugs, work-in-progress features or rewritten implementations. If you don't consider yourself advanced user, please download latest stable release instead. Pre-release versions are dedicated to users who know how to report bugs, deal with issues and give feedback. No technical support will be given.
- [!] ASF is based on .NET 4.6.1 now (previously: 4.5.2). You may need to install this on Windows, and latest Mono* on Linux.
- Added new
StartOnLaunch
config property, which is enabled by default. Whenfalse
, bot won't automatically start with ASF process, read more in example.xml. - ASF no longer ends process when no bots are running, when in WCF (--server) mode.
- Added new
DistributeKeys
config property, which enables alternative behaviour of handling multiple keys. As always, read more in example.xml. Thanks to @Ryzhehvost - ASF now sends a maximum of 5 trades from one bot at once, as Valve allows maximum of 5 active trades to given account.
- Improved performance of built-in request limiters, actions like connecting with steam or sending trades are much faster now.
- Fixed
BadSMSCode
error during linking new phone number through ASF 2FA. - Fixed a problem with
!loot
command, when issued on many bot instances at the same moment (some requests could not succeed). - Fixed a rare crash that could happen if Steam API was offline before ASF could get list of active CMs.
- Fixed a rare crash that could happen with
!exit
command. - Fixed decoding of special characters in game names returned by
!redeem
command. - Various code cleanups, optimizations and improvements.
* WCF seems to be broken in currently stable Mono 4.2 version, but it's already fixed in Mono 4.3 - currently available in nightly
channel. If you need that feature, you can either update to nightly
channel, as described in the wiki, or wait for stable Mono 4.3 to get released.