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ArchiSteamFarm V1.5 (pre8)

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@JustArchi JustArchi released this 09 Feb 11:01

NOTICE: Pre-releases are experimental versions that often contain unpatched bugs, work-in-progress features or rewritten implementations. If you don't consider yourself advanced user, please download latest stable release instead. Pre-release versions are dedicated to users who know how to report bugs, deal with issues and give feedback. No technical support will be given.

  • [!] ASF is based on .NET 4.6.1 now (previously: 4.5.2). You may need to install this on Windows, and latest Mono* on Linux.
  • Added new StartOnLaunch config property, which is enabled by default. When false, bot won't automatically start with ASF process, read more in example.xml.
  • ASF no longer ends process when no bots are running, when in WCF (--server) mode.
  • Added new DistributeKeys config property, which enables alternative behaviour of handling multiple keys. As always, read more in example.xml. Thanks to @Ryzhehvost
  • ASF now sends a maximum of 5 trades from one bot at once, as Valve allows maximum of 5 active trades to given account.
  • Improved performance of built-in request limiters, actions like connecting with steam or sending trades are much faster now.
  • Fixed BadSMSCode error during linking new phone number through ASF 2FA.
  • Fixed a problem with !loot command, when issued on many bot instances at the same moment (some requests could not succeed).
  • Fixed a rare crash that could happen if Steam API was offline before ASF could get list of active CMs.
  • Fixed a rare crash that could happen with !exit command.
  • Fixed decoding of special characters in game names returned by !redeem command.
  • Various code cleanups, optimizations and improvements.

* WCF seems to be broken in currently stable Mono 4.2 version, but it's already fixed in Mono 4.3 - currently available in nightly channel. If you need that feature, you can either update to nightly channel, as described in the wiki, or wait for stable Mono 4.3 to get released.