ArchiSteamFarm V2.0.1.8
Pre-release
Pre-release
NOTICE: Pre-releases are experimental versions that often contain unpatched bugs, work-in-progress features or rewritten implementations. If you don't consider yourself advanced user, please download latest stable release instead. Pre-release versions are dedicated to users who know how to report bugs, deal with issues and give feedback. No technical support will be given.
Changelog since previous stable (V2.0.1.5):
- [!] ASF now comes with graphical config generator - ASF-GUI.exe, which can be used for generating and managing ASF configs. The app also offers tutorial for new users, which should make ASF more user-friendly. Using the GUI app is totally optional and ASF does not require it in order to run properly.
- [!] ASF will now refuse to load standard
example.json
andminimal.json
config files. You're supposed to make a copy of those files, not edit them. ASF Config Generator will also hide and ignore those files by default. - Greatly improved efficiency of
Complex
algorithm by reading hours data directly from fetched badge pages (instead of checking every app page) AccountPlayingDelay
can now be set to value of0
which will shutdown bot instance when account is being used for playing elsewhere.WCFHostname
can now be set to value ofnull
, which will make ASF to ask you about the hostname on each startup.- ASF will now automatically fix non-valid values, such as setting
WCFPort
to0
. - Fixed
!farm
command being able to execute also on non-connected bot instances, it will now fail when given bot instance is not connected. - Fixed ASF not exiting itself when done executing a command in WCF client mode.
- Fixed rare issue which made it possible for CardsFarmer module to restart already stopped bot instance
- Fixed
!farm
command not returningDone!
output, which was especially problematic when used in WCF Debug
mode now logs extra info about failed requests.- Several code improvements, optimizations and bugfixes