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ArchiSteamFarm V2.0.4.8

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@JustArchi JustArchi released this 30 May 00:10

NOTICE: Pre-releases are experimental versions that often contain unpatched bugs, work-in-progress features or rewritten implementations. If you don't consider yourself advanced user, please download latest stable release instead. Pre-release versions are dedicated to users who know how to report bugs, deal with issues and give feedback. No technical support will be given.


  • [!] Greatly improved primary accounts support[1] and removed AccountPlayingDelay global config property.
  • ASF will now ignore initial OnFarmingFinished() event when ShutdownOnFarmingFinished is set, and you've just !started this bot instance, allowing you to issue commands without much hassle. Every next event (including the one fired after IdleFarmingPeriod) will be honored.
  • !update command will now ignore (override) AutoUpdates setting, allowing you to force ASF update while still being able to skip automatic ones (on program startup and every 24 hours).
  • Fixed valid trades potentially being ignored in SteamTradeMatcher when user was overpaying with cards from the same game.
  • Massive portion of code improvements, optimizations and bugfixes.

[1] Previously we had rather half-blind mechanism of trying to play given games, expecting a disconnect, and reconnecting in AccountPlayingDelay minutes. Now instead we have proper event-based handling - ASF listens on each PlayingSessionState event and updates availability of farming accordingly, not only resuming farming immediately after it's possible, but also limiting number of reconnects and other issues which could be caused by previous approach.


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