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ArchiSteamFarm V2.0.5.5

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@JustArchi JustArchi released this 09 Jun 21:52
  • [!] Added Steam Summer Sale 2016 with appID of 480730 to Blacklist and built-in GlobalBlacklist.
  • [!] Implemented brand new event-based cards farming module[1].
  • Changed default value of FarmingDelay from 5 to 15.
  • Improved logic of restarting cards farming module on newly added games.
  • Misc code improvements, optimizations and bugfixes.
  • [2.0.5.5] Hopefully fixed another Windows false-positive introduced in 2.0.5.4.

  1. From the very first version of ASF, cards farming module worked the same way - it periodically checked every FarmingDelay minutes if game is fully farmed already, and moved to another game if that's true. It worked very well and reliable, but there was a room for future improvement. That improvement happened now, and cards farming module is now additionally powered by ASF events - "new items" event in particular. That approach allows ASF to check game badge page as soon as built-in ASF steam client notifies the process about card drop, which makes it possible to avoid wasting any extra second after the game is fully farmed. Previously we could waste up to FarmingDelay minutes waiting for the next check.

However, FarmingDelay config property and old approach was not removed, as it's still possible for Steam network to not inform us through an event about new item drop - be it because of an issue or similar. That's why we still periodically check game badge page, even though it should not be required with properly-working Steam network. We can make the checks rarer though, and rely on them only when Steam is talking crap (which sadly, happens too often).

Still, the improvement is significant, and that's another great ASF feature which will save up to 5 minutes per every title being farmed. The efficiency of farming is now at maximum, and I doubt that there is anything that could improve it further, but we will see 👍.


ASF is available for free. If you're grateful for what we're doing, please consider donating. Developing ASF requires massive amount of time and knowledge, especially when it comes to Steam. Even smallest amount is highly appreciated!

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