Releases
v1.0.29
Numerous enhancements and fixes
Replace use of std::vector with MVKVector to support allocations on stack.
Add missing include MVKEnvironment.h to MVKImage.mm for IOSurfaces.
vkCmdClearAttachments apply [[render_target_array_index]] more carefully.
vkCmdPushDescriptorSet: Fix mapping of binding numbers to descriptor layouts.
Forbid depth/stencil formats on anything but 2D images.
MVKCommandPool: Destroy transfer images using the device.
MVKPipeline: Reject non-multiple-of-4 vertex buffer strides.
MVKPipeline: Set auxiliary buffer offsets once, on layout creation.
MVKSampler: Support border colors.
MVKImage: Round up byte alignment to the nearest power of 2.
MVKImage: Don't set MTLTextureUsageRenderTarget for non-blittable formats.
MVKImage: Support image views of 2D multisample array images.
MVKGraphicsPipeline: Add dummy attachments even when rasterization is off.
MVKDeviceMemory: Try creating an MTLBuffer before allocating heap memory.
Add support for VK_FORMAT_A2R10G10B10_UNORM_PACK32.
Support A8B8G8R8_PACK32 formats.
Add new formats and fix existing ones.
On macOS, VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 can only be filtered.
On macOS, linear textures cannot be blitted to.
Depth formats cannot be used for a VkBufferView.
Give every image format we support the BLIT_SRC feature.
Correct supported features of compressed formats.
Correct mapping of packed 16-bit formats.
Add some more vertex formats.
Don't use char/uchar for clearing/copying 8-bit formats.
Explicitly set number of sparse image property/requirement info sets to 0.
Retrieve linear image memory alignment requirements from Metal device.
For each GPU, log MSL version and updated list of feature sets.
Cube demo on iOS support Portrait and Landscape device orientation.
Build the dylib with -fsanitize=address when asan is enabled.
Fix name of generated dSYM file.
Update to latest SPIRV-Cross version:
MSL don't emit memory_scope
after MSL 2.0.
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