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Add workflow to include pre-built loader on macOS #514

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@xwovr xwovr commented Dec 14, 2024

Here is an example run which triggered manually:
https://github.com/xwovr/OpenXR-SDK-Source/actions/runs/12325232718

Test steps:

  1. Download the artifact openxr_loader_macos.zip from the above run
  2. Unzip the artifact to openxr_loader_macos folder. And then cd openxr_loader_macos
  3. Following the instruction in README.md, run xattr -d com.apple.quarantine lib/libopenxr_loader.dylib
  4. Create new Unity project, import com.unity.xr.openxr, com.unity.xr.interaction.toolkit and com.meta.xr.simulator packages
  5. Replace the libopenxr_loader.dylib in the project's "Packages/OpenXR Plugin/RuntimeLoaders/osx" folder with the one downloaded
  6. Meta XR Simulator can be activated and launched successfully using the new OpenXR loader

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CLAassistant commented Dec 14, 2024

CLA assistant check
All committers have signed the CLA.

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