Add workflow to include pre-built loader on macOS #514
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Here is an example run which triggered manually:
https://github.com/xwovr/OpenXR-SDK-Source/actions/runs/12325232718
Test steps:
openxr_loader_macos.zip
from the above runopenxr_loader_macos
folder. And thencd openxr_loader_macos
README.md
, runxattr -d com.apple.quarantine lib/libopenxr_loader.dylib
com.unity.xr.openxr
,com.unity.xr.interaction.toolkit
andcom.meta.xr.simulator
packageslibopenxr_loader.dylib
in the project's "Packages/OpenXR Plugin/RuntimeLoaders/osx" folder with the one downloaded