chore(deps): update dependency kinsondigital.velaptor to 1.0.0-preview.38 #36
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This PR contains the following updates:
1.0.0-preview.37
->1.0.0-preview.38
Release Notes
KinsonDigital/Velaptor (KinsonDigital.Velaptor)
v1.0.0-preview.38
: 🚀Preview Release - v1.0.0-preview.38Velaptor Preview Release Notes - v1.0.0-preview.38
Quick Reminder
As with all software, there is always a chance for issues and bugs, especially for preview releases, so your input is greatly appreciated. 🙏🏼
New Features ✨
ITextureRenderer
.void Render(ITexture texture, int x, int y, float angle, float size, int layer = 0);
void Render(ITexture texture, Vector2 pos, float angle, float size, int layer = 0);
void Render(ITexture texture, int x, int y, float angle, float size, Color color, int layer = 0);
void Render(ITexture texture, Vector2 pos, float angle, float size, Color color, int layer = 0);
void Render(IAtlasData atlas, string subTextureName, Vector2 pos, int frameNumber, int layer = 0);
void Render(IAtlasData atlas, string subTextureName, Vector2 pos, Color color, int frameNumber, int layer = 0);
void Render(IAtlasData atlas, string subTextureName, Vector2 pos, float angle, int frameNumber, int layer = 0);
void Render(IAtlasData atlas, string subTextureName, Vector2 pos, float angle, float size, int frameNumber, int layer = 0);
void Render(IAtlasData atlas, string subTextureName, Vector2 pos, float angle, Color color, int frameNumber, int layer = 0);
void Render(IAtlasData atlas, string subTextureName, Vector2 pos, float angle, float size, Color color, int frameNumber, int layer = 0);
void Render(IAtlasData atlas, string subTextureName, Vector2 pos, float angle, float size, Color color, RenderEffects effects, int frameNumber = 0, int layer = 0);
Contains(Vector2)
to theCircleShape
struct.CurrentSceneIndex
to theISceneManager
interfaceUsesNavigationWrapping
to theISceneManager
interfaceEnhancements 💎
RectShape
default behavior to avoid confusion.Bug Fixes 🐛
Breaking Changes 🧨
SceneAlreadyExistsException
from theVelaptor.Exceptions
namespace to theVelaptor.Scene.Exceptions
namespaceCornerRadius
struct fromCornerRadius(float topLeft, float bottomLeft, float bottomRight, float topRight)
toCornerRadius(float topLeft, float topRight, float bottomRight, float bottomLeft)
. This is a change from counterclockwise order to clockwise order.RectShape.CornerRadius
property to have a value of 0 for all corners.Dependency Updates 📦
Other 🪧
Configuration
📅 Schedule: Branch creation - At any time (no schedule defined), Automerge - At any time (no schedule defined).
🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.
♻ Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.
🔕 Ignore: Close this PR and you won't be reminded about this update again.
This PR was generated by Mend Renovate. View the repository job log.