chore(deps): update dependency kinsondigital.velaptor to v1.0.0-preview.36 - autoclosed #73
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This PR contains the following updates:
1.0.0-preview.32
->1.0.0-preview.36
Release Notes
KinsonDigital/Velaptor (KinsonDigital.Velaptor)
v1.0.0-preview.36
: 🚀Preview Release - v1.0.0-preview.36Velaptor Preview Release Notes - v1.0.0-preview.36
Quick Reminder
As with all software, there is always a chance for issues and bugs, especially for preview releases, which is why your input is greatly appreciated. 🙏🏼
Bug Fixes 🐛
Dependency Updates 📦
Other 🪧
v1.0.0-preview.35
: 🚀Preview Release - v1.0.0-preview.35Velaptor Preview Release Notes - v1.0.0-preview.35
Quick Reminder
As with all software, there is always a chance for issues and bugs, especially for preview releases, which is why your input is greatly appreciated. 🙏🏼
New Features ✨
enum
namedAudioBuffer
for choosing audio buffer types.BufferType
to theIAudio
interface andAudio
class.Load(string atlasPathOrName)
method to theILoader<IAtlasDta>
interface for loading texture atlas data.Load(string audioPathOrName, AudioBuffer bufferType)
method to theILoader<IAudio>
interface for loading audio.Load(string texturePathOrName)
method to theILoader<ITexture>
interface for loading textures.Bug Fixes 🐛
ImageData.FlipHorizontally()
method would throw a null reference exception when an instance ofImageData
struct was created via a default constructor or thedefault
keyword.ImageData.FlipVertically()
method would throw a null reference exception when an instance ofImageData
struct was created via a default constructor or thedefault
keyword.Breaking Changes 🧨
#947 - 1. Removed the following constructors from the
Texture
class:Texture(string name, ImageData imageData)
.Texture(string name, string filePath)
.#933 - Removed the deprecated controls UI API.
#882 - Removed the
width
andheight
ctor params from theImageData
struct.pixels
parameter.#938 - Removed the following constructors in the content API.
AtlasLoader
class frompublic
tointernal
.TextureLoader
class frompublic
tointernal
.AudioLoader
class frompublic
tointernal
.FontLoader
class frompublic
tointernal
.AtlasData
class constructor frompublic
tointernal
.#934 - Introduced the following breaking changes related to CASL audio API updates.
ISound
interface toIAudio
.Sound
class toAudio
.Position
andLength
properties toTimeSpan
.State
property from theISound
interface andSound
class with the following bool properties to represent the state of the audio.IsPlaying
IsPaused
IsStopped
State
property was removed due to the unintentional exposure of the CASL API.Reset()
method from theISound
interface andSound
class. This method was performing the same operation as theStop()
method.public
constructor from theSound
class.LoadSoundException
toLoadAudioException
.SoundLoader
class toAudioLoader
.PathResolverFactory.CreateSoundPathResolver()
method toPathResolverFactory.CreateAudioPathResolver()
.ContentLoaderFactory.CreateSoundLoader()
method toContentLoaderFactory.CreateAudioLoader()
.Sound
which is where audio content is located has been changed toAudio
.ILoader<IAudio>.Unload()
method parameter namedsound
toaudio
.Dependency Updates 📦
Other 🪧
v1.0.0-preview.34
: 🚀Preview Release - v1.0.0-preview.34Velaptor Preview Release Notes - v1.0.0-preview.34
Quick Reminder
As with all software, there is always a chance for issues and bugs, especially for preview releases, which is why your input is greatly appreciated. 🙏🏼
Dependency Updates 📦
v1.0.0-preview.33
: 🚀Preview Release - v1.0.0-preview.33Velaptor Preview Release Notes - v1.0.0-preview.33
Quick Reminder
As with all software, there is always a chance for issues and bugs, especially for preview releases, which is why your input is greatly appreciated. 🙏🏼
Bug Fixes 🐛
WindowCenter
andWindowSize
properties for scenes are not set after instantiation but before internal initialization.Dependency Updates 📦
Other 🪧
Configuration
📅 Schedule: Branch creation - At any time (no schedule defined), Automerge - At any time (no schedule defined).
🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.
♻ Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.
🔕 Ignore: Close this PR and you won't be reminded about this update again.
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