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kontostwo.github.io

Battle Critters

The tech blog of an RTS game that allows you to design and fight battles where you command up to 500,000 critters. Link to the landing page

  • Multithreading
  • Spatial Partitioning
  • Frustrum Culling
  • GPU vertex animations
  • ECS memory layout
  • Pixel Fill Rate
  • SIMD data types and operations
  • Branchless Programming
  • Formation Smart Rebalancing
  • Unit Destination Visualizer

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