The tech blog of an RTS game that allows you to design and fight battles where you command up to 500,000 critters. Link to the landing page
- Multithreading
- Spatial Partitioning
- Frustrum Culling
- GPU vertex animations
- ECS memory layout
- Pixel Fill Rate
- SIMD data types and operations
- Branchless Programming
- Formation Smart Rebalancing
- Unit Destination Visualizer