Small Three.js demo that renders a blobby icosahedron using custom GLSL shaders. Scroll and hover interactions are powered by GSAP/ScrollTrigger. Inspiration was taken from the Deveb website: deveb.co.
- Three.js: scene, camera, mesh
- GLSL shaders:
shaders/vertex.glsl,shaders/fragment.glslfor blob deformation/color - GSAP + ScrollTrigger: scroll-driven animation and hover mask effects

