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@Ankit-06679
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The MixerChannel constructor was initializing m_fxChain with nullptr instead of the proper parent model. This caused mixer channels to appear in the UI but not function properly - they wouldn't process or output audio.

The effect chain needs a valid parent to be properly connected to the model hierarchy for signal/slot connections and proper functionality.

Fixes the bug where certain mixer channels appear but don't output anything.

The MixerChannel constructor was initializing m_fxChain with nullptr
instead of the proper parent model. This caused mixer channels to appear
in the UI but not function properly - they wouldn't process or output audio.

The effect chain needs a valid parent to be properly connected to the
model hierarchy for signal/slot connections and proper functionality.

Fixes the bug where certain mixer channels appear but don't output anything.
@regulus79
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Is there a way to reproduce the issue and test this PR?

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2 participants