DSVania Randomizer 1.1.0
Note: This is an outdated version. The latest version of DSVania Randomizer can be downloaded here: https://github.com/LagoLunatic/dsvrandom/releases/latest
- Added difficulty levels, currently Easy and Normal. Easy is similar to v1.0's difficulty.
- Also added detailed difficulty customization options, allowing you to change average item, skill and enemy stats, drop chances, enemy placement difficulty, etc.
- Added a new experimental option to randomize skill sprites.
- Added a new experimental option to randomize enemy animation speed.
- Added a new game tweak to reveal the entire bestiary from the start of the game.
- Added a new game tweak to remove the area names you see when entering an area for the first time.
- Added a new game tweak to remove the golden slot machines from DoS.
- Item stats can now be negative.
- Reduced the bias the randomizer has for putting progression items in certain locations.
- Glyphs of the same family now always get better stats in higher tiers (e.g. Confodere -> Vol Confodere -> Melio Confodere).
- Glyphs of the same family now share most of their damage types.
- Increased the chance of skills dealing physical damage, and reduced the chance of them inflicting status effects.
- Fixed a bug where Arikado would fail to give you magic seals.
- Fixed a bug in PoR where items in certain locations could disappear before you picked them up.
- Fixed a bug where obtaining a glyph such as Lapiste or Pneuma from a glyph statue would cause the puzzle that normally gives that glyph to disappear, and vice versa.
- Fixed certain seeds in DoS being unwinnable if "Unlock boss doors" was not checked.
- Fixed the enemy randomizer sometimes causing enemies to block your path in places where they didn't in the base game.
- The experimental boss randomizer now randomizes the final bosses between each other in DoS.

