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Releases: LagoLunatic/dsvrandom

DSVania Randomizer 1.2.0: The Map Randomizer Update!

25 Mar 20:56

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Note: This is an outdated version. The latest version of DSVania Randomizer can be downloaded here: https://github.com/LagoLunatic/dsvrandom/releases/latest

New features:

  • Added a new Map Randomizer. This procedurally generates entirely new map layouts out of the game's existing rooms.
  • The Starting Room Randomizer, Room Connections Randomizer, and Area Connections Randomizer options are fully functional now, with countless bugs fixed so getting softlocked should no longer be possible with them.
  • Added a new Portrait Randomizer in PoR. It shuffles the locations of portraits so that they can be in any location that had an item in the original game.
  • If you have any of the above five options selected, you will start the game with an infinitely usable magical ticket in your inventory. If you appear to get trapped in a pit somewhere and think you're stuck, you can use this magical ticket to return to your starting room.
  • Added a new Short Mode game tweak in PoR. This removes 4 random portrait areas from the game. Unlocking Brauner is done by beating the bosses at the end of the 4 portraits that were not removed (not counting Nest of Evil).
  • Added a new Scavenger Mode. Enemies do not have random item/skill drops in this mode.
  • Added a new game tweak in PoR to skip the emblem drawing screen when starting a new game.
  • Added a new game tweak in DoS to always start with the Rare Ring, even if you don't have AoS in the GBA slot.
  • Added a new game tweak in OoE to increase the amount of attribute points you gain.
  • Added a new game tweak in OoE to increase the amount of experience your summoned familiars gain.
  • Added a new game tweak in PoR to make enemy resistances behave like they do in DoS/OoE: An enemy must resist ALL normal elements of your attack to resist the attack, not just one of the elements.

Changes:

  • Easter egg items in DoS (Konami Man, Bell, and Crown) are now randomized.
  • The Shop Randomizer in OoE now randomizes the items in the shop from the start of the game and the items added when you beat Maneater and Goliath. (Previously it only randomized items added to the shop when you complete quests.)
  • Split the Item Stats/Behavior randomization option into three options: Equipment Stats, Weapon Behavior, and Consumable Behavior. Furthermore shop price randomization is now part of the Shop randomizer instead of the Item Stats/Behavior randomizer.
  • The DoS Weapon Synth randomizer now orders items from worst to best, so upgrading an item now always guarantees the item will be at least slightly better than before.
  • Fixed bugs with the enemy animation speed randomizer, and added a difficulty setting to change the average speed multiplier.
  • In OoE, Arma Felix, Cat Tackle, Moonwalkers, Mercury Boots, and Winged Boots are now considered progress items as there are some jumps you can make with them.
  • Death Ring in OoE can no longer appear from a random enemy drop or random green chest spawn (but can still be placed in the world).
  • Normal difficulty is now less of a huge jump in difficulty compared to Easy difficulty.
  • Shop prices are now more affordable.

Bug fixes:

  • Fixed a bug where it would be impossible to progress past the waterfall in Tristis if you already got the same glyph located there from a glyph statue/event beforehand.
  • Fixed a bug with the DoS luck fix game tweak where negative luck would underflow during item drop chance calculations.
  • Fixed an error when trying to randomize OoE without Open world map checked.
  • Julius now starts the game with the Tower Key in his inventory, in order to fix a bug where Julius mode would be unwinnable on seeds where the Tower Key gets placed in the Mine of Judgement or the Abyss.
  • Ground meat in PoR can no longer be a max up.
  • Fixed various bugs in DoS that could happen in rooms with 20+ enemies.
  • Fixed a bug from vanilla PoR where skipping the cutscene after killing Death too quickly could cause softlocks.
  • Boss randomizer: Removed cutscenes in DoS that didn't work well with nonstandard bosses.
  • Boss randomizer: Fixed Blackmore cornering the player against the wall and being undodgeable in many rooms.
  • Player randomizer: Fixed a problem where some combinations of characters couldn't push heavy objects.
  • Player randomizer: All characters can now superjump.
  • If you give the program an invalid file as the clean ROM (such as the PAL version of the game) it will now give an error message instead of crashing.

DSVania Randomizer 1.1.0

15 Jul 22:17

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Note: This is an outdated version. The latest version of DSVania Randomizer can be downloaded here: https://github.com/LagoLunatic/dsvrandom/releases/latest

  • Added difficulty levels, currently Easy and Normal. Easy is similar to v1.0's difficulty.
  • Also added detailed difficulty customization options, allowing you to change average item, skill and enemy stats, drop chances, enemy placement difficulty, etc.
  • Added a new experimental option to randomize skill sprites.
  • Added a new experimental option to randomize enemy animation speed.
  • Added a new game tweak to reveal the entire bestiary from the start of the game.
  • Added a new game tweak to remove the area names you see when entering an area for the first time.
  • Added a new game tweak to remove the golden slot machines from DoS.
  • Item stats can now be negative.
  • Reduced the bias the randomizer has for putting progression items in certain locations.
  • Glyphs of the same family now always get better stats in higher tiers (e.g. Confodere -> Vol Confodere -> Melio Confodere).
  • Glyphs of the same family now share most of their damage types.
  • Increased the chance of skills dealing physical damage, and reduced the chance of them inflicting status effects.
  • Fixed a bug where Arikado would fail to give you magic seals.
  • Fixed a bug in PoR where items in certain locations could disappear before you picked them up.
  • Fixed a bug where obtaining a glyph such as Lapiste or Pneuma from a glyph statue would cause the puzzle that normally gives that glyph to disappear, and vice versa.
  • Fixed certain seeds in DoS being unwinnable if "Unlock boss doors" was not checked.
  • Fixed the enemy randomizer sometimes causing enemies to block your path in places where they didn't in the base game.
  • The experimental boss randomizer now randomizes the final bosses between each other in DoS.

DSVania Randomizer 1.0.0

27 Jun 23:17

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Note: This is an outdated version. The latest version of DSVania Randomizer can be downloaded here: https://github.com/LagoLunatic/dsvrandom/releases/latest

First release of DSVRandom.

It has options to randomize:

  • Items/Skills: Randomizes items and skills you find lying on the ground.
  • Enemy Locations: Randomizes which non-boss enemies appear where.
  • Enemy Drops: Randomizes the items, souls, and glyphs dropped by non-boss enemies, as well as their drop chances.
  • Boss Souls: Randomizes the souls dropped by bosses as well as Wallman's glyph (DoS/OoE only).
  • Item Stats/Behavior: Randomizes item stats and how weapons behave.
  • Skill Stats/Behavior: Randomizes skill stats and how skills behave.
  • Shop Items: Randomizes what items are for sale in the shop.
  • Wooden Chest Items: Randomizes the pool of items for wooden chests in each area (OoE only).
  • Villagers: Randomizes where villagers are located (OoE only).
  • Weapon Synthesis: Randomizes which items Yoko can synthesize (DoS only).
  • Enemy Stats: Randomizes enemy stats, weaknesses, and resistances.

As well as some buggy, experimental options:

  • Players: Randomizes player graphics and movement stats.
  • Boss Locations: Randomizes which bosses appear where.
  • Area Connections: Randomizes which areas connect to each other.
  • Room Connections: Randomizes which rooms within an area connect to each other.
  • Starting Room: Randomizes which room you start in.
  • Enemy AI: Shuffles the AI of non-boss enemies (extremely buggy).

It also comes with several optional game tweaks, such as fixing bugs from the original games, opening the world map in OoE, and revealing the locations of all breakable walls.