This repo is a collection of the intermediate output from FFXI-NavMesh-Builder.
The OBJ files generated by the builder can be culled and improved by hand, making them faster and less errorprone.
Since GitHub's git LFS offering has stringent bandwidth caps the OBJ files must be 7zip'd before they're checked-in using compress.py/decompress.py
.
- Full compress time: ~800s
- Full decompress time: ~16s
Unzipped size | Zipped size |
---|---|
8900mb | 804mb |
GitHub about-storage-and-bandwidth-usage
- Python 3.3+
pip install py7zr
- Decompress all files
.\decompress.py
- Decompress single file
.\decompress.py '.\7z\Abdhaljs_Isle-Purgonorgo.7z'
- Compress all files
.\compress.py
- Compress single file
.\compress.py '.\obj\Abdhaljs_Isle-Purgonorgo.obj'
- Checkout the repo
- Run
<this repo>/decompress.py
(single or all) - Make your changes in
<this repo>/obj/
- Run
<this repo>/compress.py
(single or all) - Check in your changes (make a PR upstream, etc.)
- Make sure you have your decompressed OBJ files ready in
<this repo>/obj/
- Copy the
*.obj
files from<this repo>/obj/
toFFXI-NavMesh-Builder/Map Collision obj files/
- Run the
FFXI-NavMesh-Builder
executable - Click
BUILD NAVMESHES FOR ALL .OBJ FILES
from theNavMesh
menu - Submit your changes to xiNavmeshes
- Run the
FFXI-NavMesh-Builder
executable - From the
Dat
menu - Click
Load Zones
- Confirm
Set FFXI Installation Path
- Select
Save as Topaz Zone Names
- Click
BUILD OBJ FILES FOR ALL ZONES
- Wait a little while
- Take the
*.obj
file output fromMap Collision obj files/
- Place them in
<this repo>/obj/
- Run
<this repo>/compress.py
- MurphyCodes