A custom SRP for unity, following https://catlikecoding.com/unity/tutorials/custom-srp/ THX!
A minimal render pipeline with SRP, not lighting, with post-processing/particle/render-scale support
- Build a new Render Pipeline (Part1)
- Write simple HLSL shader && Support SRP batcher (Part2)
- Support Post-Processing stack && Bloom
- Support HDR
- Support Render Scale