Try to get Mongolia to make Skirms#12621
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This code was commented out by Ilteroi 4 years ago because all the bonuses were like +5 and didn't matter. Not sure if it's worth caching any of this, but need to see if it works, first.
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Using @nobubblegums's mod, I do see an occasional Chariot Archer/Skirm, though they haven't got above 2 so far. |
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Yeah even at a boost of 500, there's no change in behavior. I guess the IsPromotionValidForUnitCombatType might evaluate to zero here |
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when the new combat classes are added in #12580 I have added a comment in the new table .xml to signpost that the AI behaves this way to unit classes in the table. |
They don't make sense even for the UnitCombat one because they check exactly what the loop has already filtered for
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Which civs are affected besides Mongolia? |
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Atm England (Archaeologist) |

This code was commented out by Ilteroi 4 years ago because all the bonuses were like +5 and didn't matter.
Not sure if it's worth caching any of this, but need to see if it works, first.
Edit: In my first game I'm not seeing Mongolia produce Skirms, still (or anyone else, for that matter...)
Turn 207 (early Renaissance) Karakorum makes 2 heavy skirms back-to-back.
I notice they had a lot of Archers->Comp Bows early, is this happening because Archery units are all treated together?