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GDScript: Add support for variadic functions
RendererRD: Fix swizzle on depth formats
…e_fix Fix resetting imported scene parameters to default.
GLTF: Use scene root nodes for root nodes, don't include orphan nodes
…ecision-warning Fix navmesh `border_size` precision warnings
Use idiomatic templating vargs in a few places to reduce code.
Fix `is_pixel_opaque` bound checks.
…acks [GDExtension] Add function to register main loop callbacks
GLTF: Make skeleton bone names unique per-skeleton instead of scene-wide
Add missing `TRANSLATION_CHANGED` notifications.
…eholder-opacity Decrease font placeholder opacity in the editor theme
Fix window embedding for windows with `force_native` enabled.
[macOS] Fix clipboard and TTS not working in embedded game mode.
Android: Fix save issue when using native file dialog
Restore 3.x style material auto-extraction import option.
Clarify behavior of `Timer.stop()`
…emory Add memory amount to output from the Copy System Info editor action
Document the direction that directional and spot lights emit light in
…essage SCons: Identify build clearly when using AES256 encryption key
[RTL] Add paragraph separation theme property.
Fix visible ratio when displaying all characters in Label
This reverts commit 12ad9ed. Shortly after the feature was merged, we received news that Google will shut down Instant Apps in December 2025. Since this feature is being discontinued soon, there’s no value in keeping it for just a few months.
Co-authored-by: Jorrit Rouwe <[email protected]>
...with Accessibility API
This was accidentally always targeting bone 1
Batch the adding of Jolt Physics bodies
Only repath a NavigationAgent with a target position
Avoid manipulating `PackedScene` cache when generating scene preview thumbnails
…-alt-text-to-description Rename TreeItem's `alt_text` to `description` for consistency with Accessibility API
Fix editing/removal of bone meta
Make `get_id_path` return empty when first point is disabled
Duplicate Folder: Fix to remap references between duplicated files.
[Docs] Add few notes about screen capture.
…ta_fix Fix problems with scripts and metadata in remote objects
Create more optimized CSGShape3D baked static mesh
…rrors Fix Resource Duplication test errors
…tting Fix tests warning line break strictness project setting
Revert "Add support for exporting to Google Play Instant"
Don't put main properties of `AnimatedSprite2D` inside a group
Fix spelling in comments
…sible Remove `get_used_cells` to avoid unecessary allocations in navigation baking
Clarify note in documentation about childing rigid bodies
The feature freeze for 4.5 is now active. From here on we'll focus only on fixing bugs to stabilize the development branch and release 4.5-stable within a few weeks.
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