A plugin for debugging values easily in Godot.
Copy the addons/debugger
into the addons/
folder of your project
Enable the add-on in Project Settings.
Add the Debugger
Node to your scene and get a reference to it in your script.
You can then call the add() method of the debugger to add a label displaying the property of the object:
var debugger = get_node("Debugger")
debugger.add(your_object, "property_as_string", "Custom Identifier")
For example (see the GIF above):
var bug = get_node("Sprite")
debuger.add(bug, "position", "Bug Position")