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1.16.5 with OptiFine HD Ultra G8 prerelease 12
Pre-release
Pre-release
·
11 commits
to master
since this release
OptiFine Changelog
- fixed shaders macro for Mesa drivers (#5515)
- added CEM for llama decor
- fixed enchantment screen to use CEM book model
- fixed top-level CEM texture for non-living entities
- added CEM for conduit, lectern_book and llama spit
- fixed conduit wind animation with smart animations
- fixed CEM documentation for husk and illagers
- disable selection outline for CEM block entities
- fixed CEM for enchanted trident
- added CEM for bell and trident
- added CEM for all minecarts (chest, command block, furnace and hopper)
- added CEM for wandering_trader and trader_llama
- added CEM for bee, elder_guardian, hoglin, zoglin and strider
- fixed emissive enchanted items, emissive bed (#4222)
- fixed custom colors: map, dye, banners, cat collar (#2777)
- fixed shaders transform matrices lagging one frame in prepared pass
- fixed shaders projection matrix lagging in shadow pass (#5134)
- fixed shaders velocity map crash
- fixed custom colors: water particle, potion, spawn egg, boss (#4173)
- fixed CIT name matching (#4909)
- fixed geometry shaders for Mac M1 (#5442)
- fixed stained glass with anisotropic filtering (#5181)
- fixed shaders with Forge (#5433)
- fixed dragging of option sliders (#5423)
- fixed input lag with lazy chunk loading (#5348)
- added shaders attribute at_midBlock
- added relative shaders buffer size
- added shaders options shadowTerrain, shadowEntities and shadowBlockEntities
- added shaders velocity map
- fixed shaders vertex format switching
- added entity vertex format for shaders
- added option macros when parsing shaders.properties
- fixed integer texture types
- added mipmap generation for compute shaders
- updated shaders layout parsing
1.16.5_HD_U_G7
- added shaders render stages
- fixed underwater overlay with shaders
- changed shaders buffer numbering from hex to decimal
- added draw buffers configuration /* RENDERTARGETS: X,Y,Z */
- added shader compute programs and imageLoad/Store (#791)
- fixed memory allocation on chunk borders
- added Lazy Chunk Loading for 1.16
- fixed invisible mobs (#5016)
- fixed Forge particle culling (#4994)
- fixed TAA with Sildurs shaders (#5294)
- fixed shaders normal/specular animation with AF (#5279)
- fixed crash on circular reference in shaders options
- added shaders blend mode per buffer (#5263)
- fixed shaders custom textures breaking on resources reloaded
- added shaders macro MC_ANISOTROPIC_FILTERING and uniform spriteBounds
- fixed crash when reloading shaders
- fixed modded blocks, items and entities mapping with shaders (#3816)
- added shaders buffers with fixed size
- reorganized shaders framebuffers
- added shaders prepare programs
- added shadow composite programs
- added 8 and 16 bit integer texture types
- fixed screenshot with antialiasing (#5228)
- added shaders macro MC_GL_VENDOR_AMD
- added OpenGL debug groups and ignored errors
- added clear color and skip clear for shadow color buffers (#2780)
- added configurable shadow buffer format (#5221)
- fixed antialiasing with Forge
- increased shaders color buffers to 16, added draw buffers mapping (#2103)