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1.16.5 with OptiFine HD Ultra G8 prerelease 12

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@BraydenMotion BraydenMotion released this 16 Apr 06:08
· 11 commits to master since this release

OptiFine Changelog

  • fixed shaders macro for Mesa drivers (#5515)
  • added CEM for llama decor
  • fixed enchantment screen to use CEM book model
  • fixed top-level CEM texture for non-living entities
  • added CEM for conduit, lectern_book and llama spit
  • fixed conduit wind animation with smart animations
  • fixed CEM documentation for husk and illagers
  • disable selection outline for CEM block entities
  • fixed CEM for enchanted trident
  • added CEM for bell and trident
  • added CEM for all minecarts (chest, command block, furnace and hopper)
  • added CEM for wandering_trader and trader_llama
  • added CEM for bee, elder_guardian, hoglin, zoglin and strider
  • fixed emissive enchanted items, emissive bed (#4222)
  • fixed custom colors: map, dye, banners, cat collar (#2777)
  • fixed shaders transform matrices lagging one frame in prepared pass
  • fixed shaders projection matrix lagging in shadow pass (#5134)
  • fixed shaders velocity map crash
  • fixed custom colors: water particle, potion, spawn egg, boss (#4173)
  • fixed CIT name matching (#4909)
  • fixed geometry shaders for Mac M1 (#5442)
  • fixed stained glass with anisotropic filtering (#5181)
  • fixed shaders with Forge (#5433)
  • fixed dragging of option sliders (#5423)
  • fixed input lag with lazy chunk loading (#5348)
  • added shaders attribute at_midBlock
  • added relative shaders buffer size
  • added shaders options shadowTerrain, shadowEntities and shadowBlockEntities
  • added shaders velocity map
  • fixed shaders vertex format switching
  • added entity vertex format for shaders
  • added option macros when parsing shaders.properties
  • fixed integer texture types
  • added mipmap generation for compute shaders
  • updated shaders layout parsing

1.16.5_HD_U_G7

  • added shaders render stages
  • fixed underwater overlay with shaders
  • changed shaders buffer numbering from hex to decimal
  • added draw buffers configuration /* RENDERTARGETS: X,Y,Z */
  • added shader compute programs and imageLoad/Store (#791)
  • fixed memory allocation on chunk borders
  • added Lazy Chunk Loading for 1.16
  • fixed invisible mobs (#5016)
  • fixed Forge particle culling (#4994)
  • fixed TAA with Sildurs shaders (#5294)
  • fixed shaders normal/specular animation with AF (#5279)
  • fixed crash on circular reference in shaders options
  • added shaders blend mode per buffer (#5263)
  • fixed shaders custom textures breaking on resources reloaded
  • added shaders macro MC_ANISOTROPIC_FILTERING and uniform spriteBounds
  • fixed crash when reloading shaders
  • fixed modded blocks, items and entities mapping with shaders (#3816)
  • added shaders buffers with fixed size
  • reorganized shaders framebuffers
  • added shaders prepare programs
  • added shadow composite programs
  • added 8 and 16 bit integer texture types
  • fixed screenshot with antialiasing (#5228)
  • added shaders macro MC_GL_VENDOR_AMD
  • added OpenGL debug groups and ignored errors
  • added clear color and skip clear for shadow color buffers (#2780)
  • added configurable shadow buffer format (#5221)
  • fixed antialiasing with Forge
  • increased shaders color buffers to 16, added draw buffers mapping (#2103)