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This repository was archived by the owner on Jun 7, 2023. It is now read-only.

1.8.8 with OptiFine HD Ultra I7

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@BraydenMotion BraydenMotion released this 22 Nov 02:42
· 14 commits to master since this release

OptiFine Changelog

  • extended shaders custom uniforms to access vector components
  • fixed crash with Botania and CTM (#1037)
  • fixed shader configuration parsing (vsh, comments)
  • fixed crash with Chisel when AA/AF is enabled
  • added Custom Sky options: biomes, heights and transition (#892)
  • fixed Custom Sky resetting at time 6000 when rotation speed is not an integer (#804)
  • removed render distance check for vanilla stars when custom sky layers are available
  • added shaders options tooltips (#980)
  • extended shaders configuration to re-enable program disabled in parent profile
  • added custom shader uniforms (#924)
  • fixed race conditions in chunk loading
  • added CTM property "linked" for double plants and doors
  • reset shadowmap configuration on shader pack reload
  • fixed crash when username contains ASCII 0 (#999)
  • fixed missing void when VBO enabled and Y > 64
  • relaxed shaders configuration syntax for DRAWBUFFERS, SHADOWRES, etc.
  • fixed shaders program gbuffers_spidereyes resetting the entity fog color
  • added shaders programs deferred_last and composite_last to reset the flipped ping-pong buffers
  • added rain and thunder lightmaps (#963)
  • added Random Mobs check by name (#620)
  • added CTM property "heights" (#931)
  • fixed Custom GUIs check by name (#955)
  • added shaders block mapping for Forge mods
  • added shaders program "gbuffers_hand_water" for handheld translucent objects
  • fixed shaders option to skip framebuffer clear
  • added deferred shader programs
  • fixed shaders normal/specular animations
  • optimized chunk loading, speedup 2x
  • increased maximum Render Distance to 64 chunks
  • optimized memory allocation

(HD_U_I6)

  • fixed string width calculation for HD fonts
  • fixed custom texture animations not working in main menu (#920)
  • updated shaders, added custom noise texture
  • added Custom GUIs
  • optimized shader option parsing
  • added shader macros for user options (FXAA, Normal Map, Specular Map, Render Quality, etc.)

(HD_U_I5)

  • updated shader options, added configurable screen columns
  • added shader options value formatting (prefix and suffix)
  • added support for local player models
  • enabled shaders program "gbuffers_beaconbeam"
  • fixed Smart Leaves not culling when decayable state is different
  • fixed memory leak in cape download
  • fixed shaders to load files only from the shader pack
  • added font alpha blending
  • fixed shader options crash on right click
  • added custom underlava fog colors
  • fixed Lagometer with Forge
  • fixed Random Mobs to use entity UUID in multiplayer
  • added Better Grass option "grass.multilayer"