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self-contained Haskell examples to exercise my newly obtained functional coding skills
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MacSlow/haskell-gimmicks
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The first steps with Haskell in my favourite domain: computer-graphics. Not overly flashy, but not too simple either. There is animation, randomness and 3D so it should be a nice playground for other Haskell-beginners like me, who get bored by tic-tac-toe, project euler and the like. There are currently four examples: * curves.hs - 2D cubic bézier-curves * 3d-in-2d.hs - perspective camera, projection and 3D cubic bézier-curves * random-points-on-sphere.hs - pretty self-explanatory * lorenz-attractor.hs - the famous ode-system * bezier-surface.hs - cubic bézier-patch Here's a short screencast: * https://www.youtube.com/embed/5NTQx3-Up-U The dependencies are modest: * make 4.11 * ghc 8.2.2 * gloss 1.11.1.1 I compiles and runs under recent Linux-distributions (e.g. Ubuntu 16.04 and up). Furhtermore it also works under Windows 7 and higher. Only you cannot use the "-dynamic" option on this platform. It probably also works on recent intel-based MacOS machines, but I've not tested it. Anyone who does please report back your findings. How to compile: 1> make That's all there is to it. Then just run the different binaries. I'm not using cabal and/or stack, since I'm still very new to the whole Haskell-ecosystem and not very familiar with the usual procedures there. For the provided examples the plain Makefile works just fine. Feedback and patches are welcome.
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