Skip to content
View MagicLike's full-sized avatar
๐Ÿ––
Live long and prosper!
๐Ÿ––
Live long and prosper!

Organizations

@openandroidinstaller-dev @LinkStackOrg

Block or report MagicLike

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this userโ€™s behavior. Learn more about reporting abuse.

Report abuse
MagicLike/README.md

๐Ÿ‘‹ Hey there, Iโ€™m MagicLike! Welcome to my GitHub! :octocat:


Here are some advices:

Pinned Loading

  1. Debloat-Windows-10 Debloat-Windows-10 Public

    Forked from W4RH4WK/Debloat-Windows-10

    A Collection of Scripts Which Disable / Remove Windows 10 Features, Apps and Telemetry | This is a semi-maintained fork of the original repo of @W4RH4WK

    PowerShell 21 2

  2. LinkStackOrg/LinkStack LinkStackOrg/LinkStack Public

    LinkStack - the ultimate solution for creating a personalized & professional profile page. Showcase all your important links in one place, forget the limitation of one link on social media. Set up โ€ฆ

    PHP 2.4k 237

  3. openandroidinstaller-dev/openandroidinstaller openandroidinstaller-dev/openandroidinstaller Public

    Makes installing alternative Android distributions nice and easy.

    Python 431 33

  4. stratumauth/app stratumauth/app Public

    ๐Ÿ“ฑ Two-Factor Authentication (2FA) client for Android + Wear OS

    C# 3.1k 199

  5. umami-software/umami umami-software/umami Public

    Umami is a simple, fast, privacy-focused alternative to Google Analytics.

    TypeScript 22.6k 4.2k

  6. Pause menu example in Unity (C#) - S... Pause menu example in Unity (C#) - Stop using Unity!
    1
    using System.Collections;
    2
    using System.Collections.Generic;
    3
    using UnityEngine;
    4
    using UnityEngine.SceneManagement;
    5
    using UnityEngine.UI;