- No shaders
- Drag&Drop script
- Realtime/Cached
- Fine results
- FPS control, for make some vibe
- Any shaders URP/Buildin works as default SpriteRenderer
First attempt to make pixel rotation script. Perfomance not good, but i will optimize it soon
- Better use cache, for realtime algorithm is heavy
- Script using rotSprite adoptation
- If you found mistake, please let me know
- Pull requests are appreciated!
- Supports only SpriteRenderer
- Threaded generation
- Using arrays insted of texture2d
- Cache all textures in one scriptableObject?
- Cache texture aligment (insted one row, make quad atlas)
- Script calculates all angles
- Makes one big atlas texture for rotations
- For every rotation it generate texture
- Scale2X 3 times => Scale texture up to 8 times
- Rotate texture
- Downscale to original size
- Then script add rotated texture to one main atlas
- And split atlas to sprites