Fix Dazzle mode persisting when option is disabled (Fixes MekHQ #8700)#7959
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Fix Dazzle mode persisting when option is disabled (Fixes MekHQ #8700)#7959
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Fixes MekHQ #8700 Root cause: LaserWeapon.adaptToGameOptions() added the "Dazzle" mode when the gothic_dazzle_mode option was enabled, but never removed it when disabled. This caused lasers to retain Dazzle mode even after unchecking the option. Fix: Add else block to remove "Dazzle" and "Pulse Dazzle" modes when the option is disabled, following the same pattern used by other weapon modes in Weapon.adaptToGameOptions(). Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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Pull request overview
This PR fixes a bug where laser weapons retained Dazzle mode even after disabling the Gothic Dazzle Mode option. The root cause was that LaserWeapon.adaptToGameOptions() only added the modes when enabled but never removed them when disabled.
Changes:
- Added else block to remove "Dazzle" and "Pulse Dazzle" modes when the Gothic Dazzle Mode option is disabled
- Updated copyright year to 2026
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Root Cause
LaserWeapon.adaptToGameOptions()added the "Dazzle" mode when the gothic_dazzle_mode option was enabled, but never removed it when disabled. This caused lasers to retain Dazzle mode even after unchecking the option.Changes
LaserWeapon.adaptToGameOptions()- Add else block to remove "Dazzle" and "Pulse Dazzle" modes when option is disabledFiles Changed
megamek/src/megamek/common/weapons/lasers/LaserWeapon.java- Add mode removal logicTested
Fixes MegaMek/mekhq#8700