v0.50.06-Milestone
What's Changed
- 0.50.06 Deprecation Removal and Clean up by @rjhancock in #1853
- max number of squads by @exeea in #1856
- Adds option to show weapons quirks to record sheets by @exeea in #1850
- weapons sort order by @exeea in #1847
- faster rendering, less repaints, maintain padding/zoom, smart autopadding by @exeea in #1855
- Force Builder view by @exeea in #1835
- fixes MUL print from console and memory leaks on dialogs by @exeea in #1862
- fixed misleading switch and create unit methods by @exeea in #1864
- floatingequipment dialog memory leak by @exeea in #1866
- fixed internal labels (protomech->protomek) and corrected pips by @exeea in #1865
- fixed structure gun pips on quad protomek by @exeea in #1869
- fix: resets walk MP to 0 when setting an SV engine as None by @Scoppio in #1868
- Aero fixes by @exeea in #1870
- fixes on critical slots and unified reset of criticals by @exeea in #1872
- heat view now displays also total dissipation and total heat by @exeea in #1871
- Don't include game state in run mp display by @pavelbraginskiy in #1873
- Virtual Scrollbars (native) for RS Preview by @exeea in #1861
- Refresh the available switch-unit-type targets of edit menu by @pavelbraginskiy in #1877
- Include full-head ejection system in record sheets. by @pavelbraginskiy in #1878
- Fix JavaDoc issues and very few CodeQL changes. by @rjhancock in #1880
- Fixes display of dissipation by @exeea in #1876
- Fixed large inventory text fitting by @exeea in #1883
- Damaged Units in RS preview/print by @exeea in #1836
- enhancedtabs moved to common by @exeea in #1867
- various rs fixes + ammo amount allocation dialog by @exeea in #1887
- Added Default JVM Options per latest Gradle by @rjhancock in #1888
- Allow TAG on HHWs by @pavelbraginskiy in #1889
- fix: checks if OS is mac and dont load the html for the recent files in the menu bar by @Scoppio in #1891
Full Changelog: v0.50.05...v0.50.06