v0.50.07-Development
What's Changed
- Updated Gradle to 8.14. by @rjhancock in #1882
- Fix Gradle warning due to a deprecation by @rjhancock in #1893
- Deprecation Removal from 0.50.05 and before, and legacy code. by @rjhancock in #1896
- ENUMs by @exeea in #1890
- Tip of the Day by @exeea in #1821
- Data Updates by @rjhancock in #1897
- Fix: Ensured all properties files are UTF-8. by @rjhancock in #1898
- Fix: JavaDoc issues related to the ENUMs PR by @rjhancock in #1899
- fixed shields in RS by @exeea in #1901
- new rendering panel + adjusted resolution brakets by @exeea in #1900
- RS minor fixes by @exeea in #1902
- Fix: Code and resource files for Mech -> Mek by @rjhancock in #1903
- RS fixes (part 3) by @exeea in #1907
- feat: add checkstyle tied to test by @Scoppio in #1905
- Legal: License update by @rjhancock in #1908
- Refactor: group classes together in ui/dialog by @kuronekochomusuke in #1909
- Small layouting code change (QuirksTab) by @SJuliez in #1906
- sort the quirks top to bottom, left to right by @exeea in #1912
- FIX: Documentation by @rjhancock in #1911
- Quirks using VerticalGridLayout by @exeea in #1913
- pdfbox 3.0.5 by @exeea in #1884
- Don't read the config if the setting is empty by @exeea in #1914
- Composite splash image by @exeea in #1916
- Fix: Updated EditorConfig File by @rjhancock in #1923
- AmmoTypeEnum and BombTypeEnum by @exeea in #1918
- FIX: Issue with Copy License Command. by @rjhancock in #1929
- Issue #1860: Change field gun handling by @SJuliez in #1933
- fix: logs for megamek lab now in line with most modern implementation by @Scoppio in #1935
- Fix: Updated EC and Eclipse.XML file by @rjhancock in #1936
- Allow Gun Emplacement construction by @SJuliez in #1927
- Fix: Adjusted to sync then copy the license files. by @rjhancock in #1937
- Faction Availability by @exeea in #1940
- Fix: Tweaks and updates to the CI pipeline by @rjhancock in #1941
- SV/IM validation updates by @SJuliez in #1947
- Faction data as yml by @SJuliez in #1945
- Faction data as yml (data) by @SJuliez in #1946
- correct BLORD faction data by @SJuliez in #1948
- Various fixes by @exeea in #1955
- Don't allow hull-only equipment to be dropped in locations other than the hull. by @pavelbraginskiy in #1957
- Fix: Fixed Start Year of the Mercenary's Guild by @IllianiBird in #1950
- Improvement: Faction Data Update by @IllianiBird in #1956
- Increase precision of weight display for sub-kg items by @pavelbraginskiy in #1958
- Enforce correct maximum number of CI squads by @pavelbraginskiy in #1959
- Fix NPE from unit selector by @pavelbraginskiy in #1961
- Infantry GUI and code updates by @SJuliez in #1964
- Treat capacitors as explosive when giving clan case by @pavelbraginskiy in #1966
- Fix ProtoMek bays for construction by @pavelbraginskiy in #1963
- Don't double-count beast damage divisor by @pavelbraginskiy in #1962
- Improve heat readout for RS by @pavelbraginskiy in #1967
- Fix test by @pavelbraginskiy in #1968
- Exclude BA MWM from RS by @pavelbraginskiy in #1969
- Don't include ammo twice on HHW RS by @pavelbraginskiy in #1973
- Include ammo count in HHW ammo display by @pavelbraginskiy in #1974
- Improve UX of setting BA ammo bin size by @pavelbraginskiy in #1970
- Fix extra thicc cluster chart on HHWs by @pavelbraginskiy in #1975
- Improve HHW RS handling of OS weapons by @pavelbraginskiy in #1977
- Additional classes in RS SVG by @exeea in #1978
- Improvement: Added YML Containing Milestone Information for Use in MegaMek by @IllianiBird in #1980
- New RS options: hit-mod column and physical attacks by @pavelbraginskiy in #1979
- MM#7342 Entity Readout adaptations by @SJuliez in #1984
- Make extra physical attacks optional by @pavelbraginskiy in #1985
- Add roboto fonts by @pavelbraginskiy in #1987
- Improvement: MHQ->MML Data Update by @IllianiBird in #1986
- Removed Data. by @rjhancock in #1989
- Updated Copyright Headers - MML by @rjhancock in #1991
- Updated Actions for master -> main by @rjhancock in #1992
- Gradle and Dependency Updates by @rjhancock in #1993
- Integrate mm data with repos by @rjhancock in #1994
- Fixes for Build. by @rjhancock in #1997
- Data Overhaul: Fixed Failing MegaMekLab Tests by @IllianiBird in #1998
- Class rename codeql copyrights by @rjhancock in #1999
- Class rename codeql copyrights by @rjhancock in #2000
- Final fixes pre-release from embargo by @rjhancock in #2007
- Graphql and copyright checks by @rjhancock in #2008
- Fix typo'd resource names by @pavelbraginskiy in #2009
- Dependency Scan Fix for Actions by @rjhancock in #2011
- Fixing copyright headers that had MM instead of MML by @rjhancock in #2012
- additional metadata in RSs by @exeea in #2014
- Tweak spacing between Ht and Dmg columns by @pavelbraginskiy in #2013
- Add button to sort record sheets in print queue by @pavelbraginskiy in #2017
- Fix MML splash by @pavelbraginskiy in #2019
- fixed tab reattachment event trigger on tab transfer by @exeea in #2020
- weapon quirks alignment by @exeea in #2022
- Show omnivees are omni in RS by @pavelbraginskiy in #2025
- Halve punch damage on missing low arm actuator by @pavelbraginskiy in #2024
- Add option to include license header in units by @pavelbraginskiy in #2030
- Fancy Pips by @pavelbraginskiy in #2028
- Include MekBay attributes in fancy pips by @pavelbraginskiy in #2031
- Bump gradle/actions from 4 to 5 by @dependabot[bot] in #2033
- MekBay stuffs by @exeea in #2032
- Sourcebooks Data by @SJuliez in #2035
- Add proper attributes to head structure pips by @pavelbraginskiy in #2037
- Fix: Added Missing 's' to /logs in Build Directory Construction by @IllianiBird in #2038
- Bump github/codeql-action from 3 to 4 by @dependabot[bot] in #2039
- Fix MML part of MML 2002: BAR 4 not allowed for Tech Rating B without Armoured Chassis by @Sleet01 in #2042
- Clear button for MML's sourcebook entry by @SJuliez in #2046
- Bug: Interface Cockpits incorrectly allowed cockpit component armor… by @HammerGS in #2043
Full Changelog: v0.50.06...v0.50.07