@@ -150,12 +150,15 @@ ALT_ADVANCED_MEDICAL.definition=In 2009 Advanced Medical was introduced to add e
150150 roll is made. If this final roll is also a 6, then the injury is as severe as possible: if the primary location is a\
151151 \ limb, the limb is completely severed (fatal, if the 'limb' was the head). Otherwise, recovery time is increased \
152152 further (to the maximum of +300%).</p>\
153- <h2>Hits</h2>In the original Advanced Medical an injury was worth a number of Hits (TW-scale damage) equal to its \
153+ <h2>Hits</h2>\
154+ In the original Advanced Medical, an injury was worth a number of Hits (TW-scale damage) equal to its \
154155 severity (a semi-random value). This made it difficult to know how badly injured your character was. In AAM all \
155156 injuries are worth one Hit each.\
156157 <p>Prosthetics and implants apply an 'injury' to the character. These are not true injuries and are included only \
157158 as a record (and a way for us to apply the modifiers from those surgeries). These injuries are not factored into \
158159 the character's Hits (or injury penalty, see below).\
160+ <p>Similarly, the various injuries added by Flaws (such as addictions) are not factored into the character's Hits. \
161+ This is to prevent characters from being killed by crippling flashbacks.</p>\
159162 <h2>Injury Penalty</h2>\
160163 All healing attempts suffer a penalty equal to the number of non-prosthetic injuries the patient currently has. \
161164 For example, a character with a prosthetic leg, a fractured skull, and heart trauma would apply a -2 penalty to all \
@@ -1258,7 +1261,7 @@ UNABLE_TO_START_SCENARIO.definition=If you find yourself unable to start a scena
12581261VEHICLE_CREWS.title =Vehicle & Vessel Crews
12591262VEHICLE_CREWS.definition =Some vehicles have crew requirements outside of drivers and gunners. These 'seats' can be \
12601263 filled by any character with one of the following professions (primary or secondary):\
1261- <p >- AeroTek\
1264+ <blockquote >- AeroTek\
12621265 <br>- Any admin profession\
12631266 <br>- Astech\
12641267 <br>- Battle Armor Tech\
@@ -1271,7 +1274,9 @@ VEHICLE_CREWS.definition=Some vehicles have crew requirements outside of drivers
12711274 <br>- Soldier\
12721275 <br>- Tech/Communications\
12731276 <br>- Tech/Sensors\
1274- <br>- Combat Engineers</p>\
1277+ <br>- Vehicle Crew/Ground\
1278+ <br>- Vehicle Crew/Naval\
1279+ <br>- Vehicle Crew/VTOL</blockquote>\
12751280 <p>It is ultimately left to your discretion to decide what professions you use to fill these seats.</p>\
12761281 <p>Large Vessels, such as DropShips, may also have crew requirements. These can only be filled by characters with \
12771282 the Vessel Crewmember profession.</p>
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