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Updated glossary
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MekHQ/resources/mekhq/resources/GlossaryEntry.properties

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@@ -130,6 +130,8 @@ ALT_ADVANCED_MEDICAL.definition=In 2009 Advanced Medical was introduced to add e
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<p>Prosthetics and implants apply an 'injury' to the character. These are not true injuries and are included only \
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as a record (and a way for us to apply the modifiers from those surgeries). These injuries are not factored into \
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the character's Hits (or injury penalty, see below).\
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<p>Similarly, the various injuries added by Flaws (such as addictions) are not factored into the character's Hits. \
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This is to prevent characters from being killed by crippling flashbacks.</p>\
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<h2>Injury Penalty</h2>\
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All healing attempts suffer a penalty equal to the number of non-prosthetic injuries the patient currently has. \
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For example, a character with a prosthetic leg, a fractured skull, and heart trauma would apply a -2 penalty to all \

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