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[MEKHQ V.50.01] TO&E forces wiped on campgain load #5204

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7 tasks done
BiggestBoss1 opened this issue Nov 17, 2024 · 0 comments
Open
7 tasks done

[MEKHQ V.50.01] TO&E forces wiped on campgain load #5204

BiggestBoss1 opened this issue Nov 17, 2024 · 0 comments

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@BiggestBoss1
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BiggestBoss1 commented Nov 17, 2024

Prerequisites and Pre-Issue Checklist

  • I'm reporting the issue to the correct repository:

  • MekHQ

  • I've tested the issue against at least the latest MILESTONE version

  • I've asked on the MegaMek Discord about the error

  • I've reviewed the BattleTech rules and MekHQ documentation, and I've confirmed that something isn't working as intended.

  • I've searched the Github tracker and haven't found the issue listed

Severity *

Medium (Gameplay Limitation): Non-core functionality is impaired, providing a suboptimal but playable experience.

Brief Description *

Upon loading a save,possibly when a force is deployed on a scenario,the TO&E would get reset as well as all units in any of them apart from the very first starting force from the campgain start,the units will still be deployed in the briefing room but as individual units not in a force,techs maintance and repairs are still in order.

Steps to Reproduce

Opening the TO&E panel should show no force apart from a single one.

Operating System *

Windows 11

Java Version *

Java Version: 17.0.11

MekHQ Suite Version *

Free Text (type manually)

Custom MekHQ Version

v.0.50.01

Attach Files

mekhq.log
save TO E force issue.zip

image

Final Checklist

  • I've checked to make sure that this issue has not already been filed
  • I'm reporting only one issue in this ticket for clarity and focus
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