Dim formatter settings that aren't relevant and fix some bugs (#963) #197
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
name: export-optimized | |
on: | |
workflow_dispatch: | |
push: | |
branches: [ main ] | |
pull_request: | |
branches: [ main ] | |
env: | |
# Which godot version to use for exporting. | |
GODOT_VERSION: 4.3 | |
# Which godot release to use for exporting. (stable/rc/beta/alpha) | |
GODOT_RELEASE: stable | |
# Used in the editor config file name. Do not change this for patch releases. | |
GODOT_FEATURE_VERSION: 4.3 | |
# Commit hash | |
GODOT_COMMIT_HASH: 77dcf97 | |
PROJECT_NAME: GodSVG | |
GODOT_REPO: https://github.com/godotengine/godot.git | |
BUILD_OPTIONS: target=template_release lto=full production=yes deprecated=no minizip=no brotli=no vulkan=no openxr=no use_volk=no disable_3d=yes modules_enabled_by_default=no module_freetype_enabled=yes module_gdscript_enabled=yes module_svg_enabled=yes module_jpg_enabled=yes module_text_server_adv_enabled=yes graphite=no module_webp_enabled=yes | |
jobs: | |
build-linux-x11: | |
name: Export GodSVG for Linux X11 | |
runs-on: ubuntu-latest | |
env: | |
PLATFORM: "Linux/X11" | |
EXTENSION: "exe" | |
BUILD_NAME: "linux-64bit" | |
steps: | |
- name: Cache Template | |
id: cache-template | |
uses: actions/cache@v3 | |
with: | |
key: template-${{ env.PLATFORM }}-${{ env.GODOT_VERSION }}-${{ env.GODOT_RELEASE }}-${{ env.GODOT_REPO }}-${{ env.GODOT_COMMIT_HASH }}-${{ env.BUILD_OPTIONS }} | |
path: | | |
~/.local/share/godot/export_templates/ | |
- name: Set up Godot Editor | |
run: | | |
mkdir -v -p ~/godot-editor | |
cd ~/godot-editor | |
wget -q https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-${GODOT_RELEASE}/Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64.zip | |
unzip Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64.zip | |
mv ./Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64 ~/godot-editor/godot | |
echo "~/godot-editor" >> $GITHUB_PATH | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Install dependencies | |
run: sudo apt install -y scons python3 | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Clone Godot repository | |
run: git clone $GODOT_REPO godot | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Checkout specific commit | |
run: | | |
cd godot | |
git fetch | |
git checkout $GODOT_COMMIT_HASH | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Build Godot template for Linux | |
run: | | |
cd godot | |
scons p=linuxbsd arch=x86_64 ${BUILD_OPTIONS} | |
mkdir -v -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/ | |
mv ./bin/godot.linuxbsd.template_release.x86_64 ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/linux_release.x86_64 | |
- name: Checkout repository | |
uses: actions/checkout@v4 | |
with: | |
path: godsvg | |
- name: Export project | |
run: | | |
ls -l | |
cd godsvg | |
mkdir -v -p build | |
godot --headless --export-release "${{ env.PLATFORM }}" build/GodSVG.x86_64 | |
- name: Upload artifact | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ env.PROJECT_NAME }}.Linux-X11 | |
path: godsvg/build/GodSVG.x86_64 | |
if-no-files-found: error | |
retention-days: 28 | |
build-linux-wayland: | |
name: Export GodSVG for Linux Wayland | |
runs-on: ubuntu-latest | |
env: | |
PLATFORM: "Linux/Wayland" | |
EXTENSION: "exe" | |
BUILD_NAME: "linux-64bit" | |
steps: | |
- name: Cache Template | |
id: cache-template | |
uses: actions/cache@v3 | |
with: | |
key: template-${{ env.PLATFORM }}-${{ env.GODOT_VERSION }}-${{ env.GODOT_RELEASE }}-${{ env.GODOT_REPO }}-${{ env.GODOT_COMMIT_HASH }}-${{ env.BUILD_OPTIONS }} | |
path: | | |
~/.local/share/godot/export_templates/ | |
- name: Set up Godot Editor | |
run: | | |
mkdir -v -p ~/godot-editor | |
cd ~/godot-editor | |
wget -q https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-${GODOT_RELEASE}/Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64.zip | |
unzip Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64.zip | |
mv ./Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64 ~/godot-editor/godot | |
echo "~/godot-editor" >> $GITHUB_PATH | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Install dependencies | |
run: sudo apt install -y scons python3 libwayland-dev | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Clone Godot repository | |
run: git clone $GODOT_REPO godot | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Checkout specific commit | |
run: | | |
cd godot | |
git fetch | |
git checkout $GODOT_COMMIT_HASH | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Build Godot template for Linux | |
run: | | |
cd godot | |
scons p=linuxbsd arch=x86_64 ${BUILD_OPTIONS} | |
mkdir -v -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/ | |
mv ./bin/godot.linuxbsd.template_release.x86_64 ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/linux_release.x86_64 | |
- name: Checkout repository | |
uses: actions/checkout@v4 | |
with: | |
path: godsvg | |
- name: Export project | |
run: | | |
ls -l | |
cd godsvg | |
mkdir -v -p build | |
godot --headless --export-release "${{ env.PLATFORM }}" build/GodSVG.x86_64 | |
- name: Upload artifact | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ env.PROJECT_NAME }}.Linux-Wayland | |
path: godsvg/build/GodSVG.x86_64 | |
if-no-files-found: error | |
retention-days: 28 | |
build-windows: | |
name: Export GodSVG for Windows | |
runs-on: ubuntu-latest | |
env: | |
PLATFORM: "Windows" | |
steps: | |
- name: Cache Template | |
id: cache-template | |
uses: actions/cache@v3 | |
with: | |
key: template-${{ env.PLATFORM }}-${{ env.GODOT_VERSION }}-${{ env.GODOT_RELEASE }}-${{ env.GODOT_REPO }}-${{ env.GODOT_COMMIT_HASH }}-${{ env.BUILD_OPTIONS }} | |
path: | | |
~/.local/share/godot/export_templates/ | |
- name: Set up Godot Editor | |
run: | | |
mkdir -v -p ~/godot-editor | |
cd ~/godot-editor | |
wget -q https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-${GODOT_RELEASE}/Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64.zip | |
unzip Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64.zip | |
mv ./Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64 ~/godot-editor/godot | |
echo "~/godot-editor" >> $GITHUB_PATH | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Install dependencies | |
run: | | |
sudo apt install -y scons python3 | |
sudo apt install -y g++-mingw-w64-x86-64-posix | |
sudo apt install -y --fix-missing wine64 | |
wget -q https://github.com/electron/rcedit/releases/download/v2.0.0/rcedit-x64.exe | |
mkdir -v -p ~/.local/share/rcedit | |
mv rcedit-x64.exe ~/.local/share/rcedit | |
godot --headless --quit | |
echo 'export/windows/wine = "/usr/bin/wine64"' >> ~/.config/godot/editor_settings-${GODOT_FEATURE_VERSION}.tres | |
echo 'export/windows/rcedit = "/home/runner/.local/share/rcedit/rcedit-x64.exe"' >> ~/.config/godot/editor_settings-${GODOT_FEATURE_VERSION}.tres | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Clone Godot repository | |
run: git clone $GODOT_REPO godot | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Checkout specific commit | |
run: | | |
cd godot | |
git fetch | |
git checkout $GODOT_COMMIT_HASH | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Build Godot template for Windows | |
run: | | |
apt search mingw | |
cd godot | |
scons p=windows ${BUILD_OPTIONS} | |
mkdir -v -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/ | |
mv ./bin/godot.windows.template_release.x86_64.exe ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/windows_release_x86_64.exe | |
- name: Checkout repository | |
uses: actions/checkout@v4 | |
with: | |
path: godsvg | |
- name: Export project | |
run: | | |
cd godsvg | |
mkdir -v -p build | |
godot --headless --export-release "Windows Desktop" build/GodSVG.exe | |
- name: Upload artifact | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ env.PROJECT_NAME }}.Windows | |
path: godsvg/build/GodSVG.exe | |
if-no-files-found: error | |
retention-days: 28 | |
build-macos: | |
name: Export GodSVG for MacOS | |
runs-on: macos-latest | |
env: | |
PLATFORM: "macOS" | |
steps: | |
- name: Cache Template | |
id: cache-template | |
uses: actions/cache@v3 | |
with: | |
key: template-${{ env.PLATFORM }}-${{ env.GODOT_VERSION }}-${{ env.GODOT_RELEASE }}-${{ env.GODOT_REPO }}-${{ env.GODOT_COMMIT_HASH }}-${{ env.BUILD_OPTIONS }} | |
path: | | |
/Users/runner/Library/Application Support/Godot/export_templates/ | |
- name: Set up Godot Editor | |
run: | | |
mkdir -v -p ~/godot-editor | |
cd ~/godot-editor | |
wget -q https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-${GODOT_RELEASE}/Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_macos.universal.zip | |
unzip -a Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_macos.universal.zip | |
echo "~/godot-editor/Godot.app/Contents/MacOS" >> $GITHUB_PATH | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Install dependencies | |
run: brew install scons | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Clone Godot repository | |
run: git clone $GODOT_REPO godot | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Checkout specific commit | |
run: | | |
cd godot | |
git fetch | |
git checkout $GODOT_COMMIT_HASH | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Build Godot template for macOS (arm64 release) | |
run: | | |
godot --help | |
cd godot | |
scons p=macos arch=arm64 ${BUILD_OPTIONS} | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Build Godot template for macOS (x86_64 release) | |
run: | | |
cd godot | |
scons p=macos arch=x86_64 ${BUILD_OPTIONS} | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Combine binaries with lipo | |
run: | | |
cd godot/bin | |
lipo -create godot.macos.template_release.x86_64 godot.macos.template_release.arm64 -output godot.macos.template_release.universal | |
chmod +x * | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Prepare .app bundle | |
run: | | |
cd godot/bin | |
cp -r ../misc/dist/macos_template.app . | |
mkdir -p macos_template.app/Contents/MacOS | |
cp godot.macos.template_release.universal macos_template.app/Contents/MacOS/godot_macos_release.universal; | |
chmod +x macos_template.app/Contents/MacOS/godot_macos*; | |
zip -q -9 -r macos.zip macos_template.app; | |
mkdir -v -p "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}" | |
mv macos.zip "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}" | |
- name: Checkout repository | |
uses: actions/checkout@v4 | |
with: | |
path: godsvg | |
- name: Export project | |
run: | | |
cd godsvg | |
mkdir -v -p build | |
godot --headless --export-release "macOS" build/GodSVG.zip | |
- name: Upload artifact | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ env.PROJECT_NAME }}.MacOS | |
path: godsvg/build/GodSVG.zip | |
if-no-files-found: error | |
retention-days: 28 | |
build-web: | |
name: Export GodSVG for Web | |
runs-on: ubuntu-latest | |
env: | |
PLATFORM: "Web" | |
steps: | |
- name: Cache Template | |
id: cache-template | |
uses: actions/cache@v3 | |
with: | |
key: template-${{ env.PLATFORM }}-${{ env.GODOT_VERSION }}-${{ env.GODOT_RELEASE }}-${{ env.GODOT_REPO }}-${{ env.GODOT_COMMIT_HASH }}-${{ env.BUILD_OPTIONS }} | |
path: | | |
~/.local/share/godot/export_templates/ | |
- name: Set up Godot Editor | |
run: | | |
mkdir -v -p ~/godot-editor | |
cd ~/godot-editor | |
wget -q https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-${GODOT_RELEASE}/Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64.zip | |
unzip Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64.zip | |
mv ./Godot_v${GODOT_VERSION}-${GODOT_RELEASE}_linux.x86_64 ~/godot-editor/godot | |
echo "~/godot-editor" >> $GITHUB_PATH | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Install dependencies | |
run: sudo apt-get install -y scons python3 | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Install Emscripten | |
run: | | |
git clone https://github.com/emscripten-core/emsdk.git | |
cd emsdk | |
./emsdk install latest | |
./emsdk activate latest | |
source ./emsdk_env.sh | |
shell: bash | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Clone Godot repository | |
run: git clone $GODOT_REPO godot | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Checkout specific commit | |
run: | | |
cd godot | |
git fetch | |
git checkout $GODOT_COMMIT_HASH | |
- if: ${{ steps.cache-template.outputs.cache-hit != 'true' }} | |
name: Build Godot template for Web | |
run: | | |
cd godot | |
source ../emsdk/emsdk_env.sh | |
scons p=web arch=wasm32 ${BUILD_OPTIONS} threads=no | |
mkdir -v -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/ | |
mv ./bin/godot.web.template_release.wasm32.nothreads.zip ~/.local/share/godot/export_templates/${GODOT_VERSION}.${GODOT_RELEASE}/web_nothreads_release.zip | |
- name: Checkout repository | |
uses: actions/checkout@v4 | |
with: | |
path: godsvg | |
- name: Export project | |
run: | | |
cd godsvg | |
mkdir -v -p build/web | |
godot --headless --export-release "Web" build/web/index.html | |
- name: Upload artifact | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ env.PROJECT_NAME }}.Web | |
path: godsvg/build/web | |
if-no-files-found: error | |
retention-days: 28 |