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1.0-alpha6

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@MewPurPur MewPurPur released this 07 Dec 17:19
· 328 commits to main since this release
462eb01

GodSVG releases its sixth alpha! This release focuses on stability, setting the stage for bigger changes in the upcoming alpha releases.


Thanks to @Vovkiv and @Swarkin for helping with keeping translations up to date.

What's new?

  • Added support for XML comments, CDATA, and text nodes.
    • Text still can't be rendered, but at least it won't break when it goes through GodSVG.
  • Added direct support for the <polygon> and <polyline> elements.
  • Improved editing of formatters and color palettes.
  • A lot of bugfixes and enhancements.
    • Fixed precision-related issues (i.e., you should no longer get 12.399998 instead of 12.4)
    • Fixed issues when dragging handles while UI scale is different from 1.0
    • Optimizations to the built-in file dialog
    • Fixed issues with exports on Web not respecting some of the configuration options
    • Reference images are finally implemented on Web
    • Fixed issues when opening various popups on Web that do clipboard checks
    • Added an option to open the file that's currently being worked on via the OS
    • Color fields in settings can now handle SVG syntaxes with alpha
    • Fixed various small issues in attribute fields and other LineEdits
    • Fixed various bugs that could cause selections to not work as intended, as well as a crash
    • Fixed rasterization of SVGs with fractional size
    • Fixed viewBox not handling exponent syntax (i.e., "2e3")
    • Fixed crash when color attributes reference a URL other than linearGradient or radialGradient
    • Path popups now only disable path commands that would result in an invalid syntax, others are marked as warnings and still allowed
    • Fixes issue where shortcut buttons can displace the UI if the shortcut text is big
    • Fixes bug where camera limits are broken for very small SVG dimensions
    • General optimizations compared to alpha 5
    • And some smaller things...

Please consider making a donation on Github sponsors, Ko-Fi, or Patreon. Any financial support would really help me get GodSVG to the finish line!

See the website for more information about the project: https://godsvg.com


Expand Assets below to download the alpha release for your platform.

Don't want to download anything? Check out the web build at https://godsvg.com/editor. But keep in mind GodSVG is at its heart a desktop application, so the web build suffers from worse performance, slow load times, and certain limitations.