Terraria Overhaul is a huuuge game mechanics changing mod for Terraria. You can read more about it at this forum page (Might be outdated.)
This version is around 60%+ done. It's missing many features from the 1.3 version, but what's currently implemented is much superior to the old versions.
Click here to see a mostly-full comparison list for feature parity between v4.x and v5.0.
Below is a step by step instruction for that. It only assumes that you know at least how to use command prompts, shells, or terminals. You should.
- Get TModLoader from Steam or GitHub.
- Get Git from git-scm or from a Linux package manager. Most defaults suffice in the installer.
- Get the .NET 8 SDK.
- Clone the mod into
%userprofile%/Documents/My games/Terraria/tModLoader/ModSources. The git command for that would begit clone https://github.com/Mirsario/TerrariaOverhaul -b dev, wheredevis the branch you want to clone. - Only needed once: Open TModLoader, and navigate to the
Workshop -> Develop Modsscreen, so that TML generates an important targets file. Then you just close it. - Build the mod by running
dotnet build -c Releasein the cloned folder. Omit-c Releaseif you are developing or want to debug issues.
That's all. Use git pull to pull new commits, and git reset origin/dev --hard to force-reset your local repository.
All code files in this repository have license headers.
Most of the original code being provided under the GNU General Public License 3.0.
Exceptions: Utilities/FastNoiseLite.cs (MIT).
All of the art, audio, and other non-code assets belong to their respective owners and are used non-commercially either with a permission, a royalty-free license, or with various modifications & trust in the holiness of videogame modding. No copyright infringements and no commercial use are intended.
Thank you to the following contributors for helping improve the mod for everyone!
