Engine 5.1.0 / Alpha 21
Special thanks to everyone that contributed to this release: @ahv15, @BenjaminAmos, @Cervator, @IsaiahBlanks, @jdrueckert, @KdotJPG, @keturn, @meetcshah19, @NicholasBatesNZ, @NicolaasJKotze, @pollend, @remram44, @ryuk156, @skaldarnar, @tolziplohu
π Features
- #4828 feat: restore biome-based grass and foliage tinting (@tolziplohu)
- #4823 feat: add
SetDirection
event to set player orientation (@ahv15) - #4818 feat: allow for ranged item activation (@skaldarnar)
- #4813 feat(ModuleManager): do not depend on PathManager to load modules from the classpath (@keturn)
- #4802 feat(noise): Add domain rotation to mitigate Perlin squareness (@KdotJPG)
π Bug Fixes
- #4829 fix: resolve issue when loading a world a second time (@pollend)
- #4827 fix: flip first two verticies for double sided meshes (@pollend)
- #4826 fix: replicate mesh and material over network (@meetcshah19)
- #4824 fix: collide with characters instead of walking through (@jdrueckert)
- #4816 fix: resolve problems with gui editor (@pollend)
π§° Maintenance
- #4817 chore: remove unecessary cast (@pollend)
- #4815 chore(rendering): cleanup and remove deprecated glDisabled (@pollend)
- #4809 refactor(GameState): extract common code from MainMenu and HeadlessSetup (@keturn)
- #4804 chore: remove url check when updating repositories (@pollend)
π’ Performance
- #4825 perf: remove extra locking in pipeline to avoid thread contention (@pollend)
- #4821 perf: remove extra length prepend (@pollend)
- #4820 perf(network): replace de-/inflate with lz4 for both directions (@pollend)
- #4814 perf: avoid calling GLFW.glfwGetWindowSize (@pollend)
π§ͺ Tests
βοΈ Logistics
Module Changes
π Features
Terasology/BiomesAPI#17 feat: restore biome-based grass and foliage tinting (@tolziplohu)
Terasology/CoreRendering#68 feat: restore biome-based grass and foliage tinting (@tolziplohu)
Terasology/CoreWorlds#41 feat: restore biome-based grass and foliage tinting (@tolziplohu)
Terasology/FlowingLiquids#35 feat: add support for biome-based block tinting (@tolziplohu)
Terasology/GenericRocks#3 feat: update sandstone and slate textures (@tolziplohu)
Terasology/Inventory#45 feat: add inventory screen titles (@jdrueckert)
Terasology/LightAndShadow#226 feat: use item activation (right click) for magic staff (@skaldarnar)
Terasology/LightAndShadow#229 feat: face opponents base on spawn (@ahv15)
Terasology/LightAndShadow#230 feat: use cards for defense (@ahv15)
Terasology/LightAndShadowResources#70 feat: add range to magic staff (@skaldarnar)
Terasology/ManualLabor#50 feat: Add shearing system (@meetcshah19)
Terasology/ManualLabor#51 feat: add wool item drop (@meetcshah19)
Terasology/ManualLabor#52 feat: add Durability and assembly process for CrudeShears (@meetcshah19)
Terasology/ManualLabor#54 feat: add particle effect and shearing sound (@meetcshah19)
Terasology/MetalRenegades#150 feat: rock strata in rocky biome (@tolziplohu)
Terasology/MetalRenegades#155 feat: variable-size mesas based on noise (@tolziplohu)
Terasology/MetalRenegades#158 feat: add world preview colors for new biomes (@tolziplohu)
Terasology/MetalRenegades#159 feat: shallower or completely dry rivers in drier areas (@tolziplohu)
Terasology/MetalRenegades#160 feat: block tinting support for MR biomes and dry grass in scrublands (@tolziplohu)
Terasology/ModuleTestingEnvironment#58 feat!: load only modules listed as dependencies, not all in modules/ (@keturn)
π Bug Fixes
Terasology/BiomesAPI#16 fix: add initialize() method to Biome (@tolziplohu)
Terasology/CombatSystem#81 fix: picking up weapons (@ahv15)
Terasology/CoreWorlds#39 fix: move block caching to Biome.initialize (@tolziplohu)
Terasology/Furnishings#13 fix: incorrect placement of doors (@ahv15)
Terasology/Health#96 fix: only render damage overlay on client receiving damage (@skaldarnar)
Terasology/LightAndShadow#216 fix: update surfaces facet to prevent tree's in certain locations (@ahv15)
Terasology/LightAndShadow#223 fix: move block caching out of static initializer (@tolziplohu)
Terasology/ManualLabor#53 fix: increase attack event priority and consume it (@meetcshah19)
Terasology/ManualLabor#57 fix: Consume event only when shearing (@meetcshah19)
Terasology/ManualLabor#58 fix: particle effect in multiplayer (@meetcshah19)
Terasology/MetalRenegades#154 fix: move block caching to Biome.initialize (@tolziplohu)
Terasology/MetalRenegades#157 fix: clamp steepness to avoid inverted rivers (@tolziplohu)
Terasology/Minimap#30 fix: use correct tile size for minimap grid (@tolziplohu)
Terasology/ModuleTestingEnvironment#62 fix: docs link on README.md (@jdrueckert)
Terasology/SimpleFarming#117 fix(#116): Hard crash destroying Joshaberry Bush due to missing berryseed. (@NicolaasJKotze)
Terasology/WildAnimals#85 fix: play animal damage sounds for all clients (@skaldarnar)
π§° Maintenance
Terasology/CoreAdvancedAssets#5 chore: add display name to chest prefab (@jdrueckert)
Terasology/DynamicCities#101 chore(BlockBufferSystem): reduce log spam (@skaldarnar)
Terasology/JoshariasSurvival#73 chore: remove obsolete itemPickup delta (@jdrueckert)
Terasology/LightAndShadowResources#73 chore: Adjust for changes in #4818 (@skaldarnar)
Terasology/ModuleTestingEnvironment#59 chore: set scenario properties in the Config (@keturn)
π§ͺ Tests
Terasology/ManualLabor#59 test: Add shearing system tests (@meetcshah19)
Terasology/NameGenerator#34 test: port to ModuleTestingEnvironment, replacing NameGeneratorTestingEnvironment (@keturn)
Terasology-Archived/Pathfinding#64 test: port to ModuleTestingEnvironment from HeadlessEnvironment (@keturn)
Terasology/Rails#87 test: re-enable tests with the current MTE version (@keturn)
π Documentation
Terasology/LightAndShadow#221 doc: add documentation (@ahv15)