NRD updated to v4.15.0:
- PT: added BLAS compaction
- PT: improved glass (SHARC now can "see" through glass as through a portal)
- SHARC: utilized
CmdZeroBuffer
to avoid using a shader-based clear - TAA: tweaks
- VK: reduced gaps between bindings to optimize memory usage of
DescriptorSets
- D3D12: fixed an issue with legacy barriers
- Scripts: used all available cores for building
- Best practice: used 3 queued frames if VSYNC off (2 queued frames if VSYNC on), swap chain images = queued frames + 1
- CMake: removed unnecessary SSE4.1 flag
- CMake: updated
ShaderMake
- CMake: deleted option
DISABLE_SHADER_COMPILATION
- Linux: fixes (PR #25)
- Actions: added Linux build
- minor performance improvements
- updated dependencies
- added
.clang-format