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v4.15.0

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@dzhdanNV dzhdanNV released this 02 Jun 05:17
· 21 commits to main since this release

NRD updated to v4.15.0:

  • PT: added BLAS compaction
  • PT: improved glass (SHARC now can "see" through glass as through a portal)
  • SHARC: utilized CmdZeroBuffer to avoid using a shader-based clear
  • TAA: tweaks
  • VK: reduced gaps between bindings to optimize memory usage of DescriptorSets
  • D3D12: fixed an issue with legacy barriers
  • Scripts: used all available cores for building
  • Best practice: used 3 queued frames if VSYNC off (2 queued frames if VSYNC on), swap chain images = queued frames + 1
  • CMake: removed unnecessary SSE4.1 flag
  • CMake: updated ShaderMake
  • CMake: deleted option DISABLE_SHADER_COMPILATION
  • Linux: fixes (PR #25)
  • Actions: added Linux build
  • minor performance improvements
  • updated dependencies
  • added .clang-format