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I have a scene that I would love to use with mobility gen! Unfortunately, the scene has a large skybox that exists as a shape on the stage and this means that the occupancy map generate grabs much too large a volume to check for occupancy!
It looks like this is handled in the build.py via the build_scenario_from_config function, which simply grabs the root prim of the USD being loaded.
What if we added an optional "occupancy boundaries" path that the user can specify?