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LICENSE
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Copyright (c) 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
NVIDIA License
1. Definitions
“Licensor” means any person or entity that distributes its Work.
“Work” means (a) the original work of authorship made available under this license, which may
include software, documentation, or other files, and (b) any additions to or derivative works
thereof that are made available under this license.
The terms “reproduce,” “reproduction,” “derivative works,” and “distribution” have the meaning as
provided under U.S. copyright law; provided, however, that for the purposes of this license,
derivative works shall not include works that remain separable from, or merely link (or bind by
name) to the interfaces of, the Work.
Works are “made available” under this license by including in or with the Work either (a) a
copyright notice referencing the applicability of this license to the Work, or (b) a copy of
this license.
2. License Grant
2.1 Copyright Grant. Subject to the terms and conditions of this license, each Licensor grants to
you a perpetual, worldwide, non-exclusive, royalty-free, copyright license to use, reproduce,
prepare derivative works of, publicly display, publicly perform, sublicense and distribute its Work
and any resulting derivative works in any form.
3. Limitations
3.1 Redistribution. You may reproduce or distribute the Work only if (a) you do so under this
license, (b) you include a complete copy of this license with your distribution, and (c) you retain
without modification any copyright, patent, trademark, or attribution notices that are present in
the Work.
3.2 Derivative Works. You may specify that additional or different terms apply to the use,
reproduction, and distribution of your derivative works of the Work (“Your Terms”) only if (a)
Your Terms provide that the use limitation in Section 3.3 applies to your derivative works, and (b)
you identify the specific derivative works that are subject to Your Terms. Notwithstanding Your
Terms, this license (including the redistribution requirements in Section 3.1) will continue to
apply to the Work itself.
3.3 Use Limitation. The Work and any derivative works thereof only may be used or intended for
use non-commercially. Notwithstanding the foregoing, NVIDIA Corporation and its affiliates may use
the Work and any derivative works commercially. As used herein, “non-commercially” means for
research or evaluation purposes only.
3.4 Patent Claims. If you bring or threaten to bring a patent claim against any Licensor (including
any claim, cross-claim or counterclaim in a lawsuit) to enforce any patents that you allege are
infringed by any Work, then your rights under this license from such Licensor (including the grant
in Section 2.1) will terminate immediately.
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(including the grant in Section 2.1) will terminate immediately.
4. Disclaimer of Warranty.
THE WORK IS PROVIDED “AS IS” WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR
IMPLIED, INCLUDING WARRANTIES OR CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE,
TITLE OR NON-INFRINGEMENT. YOU BEAR THE RISK OF UNDERTAKING ANY ACTIVITIES UNDER THIS LICENSE.
5. Limitation of Liability.
EXCEPT AS PROHIBITED BY APPLICABLE LAW, IN NO EVENT AND UNDER NO LEGAL THEORY, WHETHER IN TORT
(INCLUDING NEGLIGENCE), CONTRACT, OR OTHERWISE SHALL ANY LICENSOR BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF OR
RELATED TO THIS LICENSE, THE USE OR INABILITY TO USE THE WORK (INCLUDING BUT NOT LIMITED TO LOSS OF
GOODWILL, BUSINESS INTERRUPTION, LOST PROFITS OR DATA, COMPUTER FAILURE OR MALFUNCTION, OR ANY OTHER
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****************************************************************************************************
This package contains examples that use external assets (urdf and mesh files). Licenses for external
assets are listed in LICENSE_ASSETS.