Releases: NathanielInman/kepler452b
v1.0.0
v0.1.4 - Supervisor Unlocked
ATTN: This version has been deprecated and can no longer be downloaded
Supervisor alpha release is about testing and balancing supervisors. All classes are unlocked. This pre-release candidate includes the base game entirely playable.
Game is available on Windows (setup file), Mac (dmg) & Linux (either snap or appimage.)
Large Changes:
- added support for widescreens & vertical screens
- added numerous supervisors (total of 101)
- added numerous random rooms (total of 1163)
- shadowcasting is now 180deg instead of 360deg to make it feel scarier
- eggs can now spawn enemies when destroyed
- there are now 4 endings to the game instead of 3
Detailed Changes:
- no longer have to complete the game in 1 shot, can gain keys in multiple runs
- each area is 10 levels now, new games allow continuing from any unlocked areas
- added a singular egg prop
- player will try to avoid eggs when possible while searching
- if skipping an area, it will fail the mission properly
- fixed bug that prevented 3 quests on each level
- can no longer hotswap stealth armor to make dodge 100%
- can no longer have multiple set bonuses at the same time
- riot shield quest was breaking
- floor-indicators would break on area 2
- purchased upgrades at the title screen reflect the immediately played game now
- ferrina isuna no longer breaks damage rolls
- trap sounds don't stack
- can't throw molotov cocktails ontop of walls
- enemies stay dead from molotov cocktails
- infect skill no longer bugs on poison affect
- fixed player facing error
- edges of map no longer render strange on certain levels
- can no longer dodge health damage from candy bars
- traitor insomnia no longer shows "fully rested" when sleeping
- trap damage is no longer always lethal
- all fov computations are much faster now
- dr hppocrates affect wasn't resetting every 7 rounds
- patched all basic graphics not being used
- created the first rudimentary system of signal management
- adjusted map generation algorithms on certain levels
- can no longer see past 2 windows
- mariah hennisy supervisor finished
- finished agent 007 supervisor
- finished agent asif supervisor
- supervisor rizo finished
- agent kek supervisor is finished
- agent azimuth supervisor is finished
- finished agent alpha
- finished mercenary ezra
- added dr otto guericke
- finished dr eudoxus supervisor
- added supervisor dr barbara mcclintock
- added jacques cousteau supervisor
- added dr robert hook
- finished antoine laboisier supervisor
- finished hypatia supervisor
- added dr cecilia payne supervisor
- finished dr joseph lagrange
- finished assassin booth
- added assassins gavrilo and gerard
- added oswald, sukloff & yusupov
- finished adding agent northstar and west supervisors
- finished mercenary ido supervisor
- finished assassin sukloff
- finished assassin brutus
- finished adding assassin lightfoot
- finished assassin hathcod
- finished assassin chapman
- finished robot lord alpha supervisor
- added robot lord beta,delta & gamma
- finished orbiter alpha
- finished orbiter omega
- finished adding sentry orion
- added sentry callipso
- added systemd supervisor
- added upstart supervisor
- added dr hippocrates supervisor
- finished adding dr jenner supervisor
- added supervisor dr laennec
- added supervisor dr gray
- added addled overmind, dr banting, blackwell, & dr drew
- finished supervisor traitor insomnia
- added nentic supervisor
- added addled nentic and traitor borat
- finished traitor serenity
- finished traitor capstone & europa
v0.1.3 - Kincade Remington
ATTN: This version has been deprecated and can no longer be downloaded
Kincade Remington alpha release is about testing and balancing upgrades. All classes are unlocked and money drops are increased. The supervisor is locked on Kincade during this release to help testing. This pre-release candidate includes the base game entirely playable.
Game is available on Windows (setup file), Mac (dmg) & Linux (either snap or appimage.)
Large Changes:
- added questing system
- added supervisor game augmentation system
Detailed Changes:
- added 7 basic quests for breaking boxes/barrels/etc and a quest/reward system
- added sleeping quest & coin pickup quest
- added basic kill quest
- added a bunch of items and item pickup quests
- crates now spawn lootable more often
- 3 quests acquire per level, resets each level
- added a help file for quests
- added a trap quest, help on traps & the first explosive trap
- effect duration lengthened
- added overgrowth tiles and generation mechanisms to spruce up maps
- added a bunch of traps
- added hazard pit decoration
- added a prop that occasionally shows a floor indicator next to doors
- added a variety of pool rooms
- water looks better
- added a static and strobing light prop
- added level schemes so that level generation types depend on game progress
- added support for numpad movement and resting (5)
- greatly improved speed and accuracy of searching
- status affects are easier to see, moved ui around slightly to be easier to see
- removed skill icons that were in the way of enemies
- props are smarter, can see further through windows now
- prop population has been greatly improved with weighted sorting
- added two new quests: "its a trap" and "triggered alarm"
- the floor can hold multiple items at the same time now
- window props have better spawn chances
- added a terminal room that allows the player to upgrade skills mid-game
- added item quality and quantity stats to hud
- added some minor information on upgrade terminals
- added a supervisor selection page
- supervisor status now shows in hud
- added ability to toggle audio off
- some enemies will now perform ranged attacks
- all abilities are now showing skill animations
- fixed captains mine ability breaking bug
- abilities that have sound effects play more immediatley
- ability sounds bug fixed
- adjusted sound latency and volumes
- captured analytics for level gen fixed
- hyper rifle now does splash damage to all cells touching target cell
- mines now have an animation and explode in a wide radius
- area of affect abilities respect line of sight
- cannoneers disintegrate cannon now affects a large area and is properly an ether explosion instead of laser
- hyper rifle is now floor-targetable
- first level was accidentally level2
- when searching, effects pop-up to indicate what's going on
- bugfix, when enemy spotted it didn't search antoher round before exiting
- press spacebar to sleep message appears to assist user
- waited on turn message added
- sleeping now has an animation
- will no longer sleep if enemy is nearby, instead will wait one turn
- search text indicators no longer flicker
- first area indicates ? for help files
- cleaned movement help file
- when going to next level, always spawn on ladder-up
- enemies will no longer spawn ontop of props
- all actors will attempt to avoid props unless its necessary to traverse them
- player drops worn equipment if picked up item fits in same slot
v0.1.2
ATTN: This version has been deprecated and can no longer be downloaded
This pre-release candidate includes the base game entirely playable. Looking to get help discovering bugs and balancing mechanics and drop rates, specifically content nearing end-game.
Game is available on Windows (setup file), Mac (dmg) & Linux (either snap or appimage.)
Changes:
- Added sound files: break egg, break box, open crate, open cabinet, pickup item, pickup coin, break barrel
- Lowered volume of walking
- Wooden boxes 30%, cabinets 60%, crates 90% drop loot
- Enemies now drop gold that scales with their level
- Added more cabinets
- Cabinets are now traversable after opened
- Updated ion-cloud and greatly improved map generation quality and performance
- Can now open help screen from inside the game
- Unlocked more of the end-game
- Nentic enemy added and works fine
- Destroying eggs spawns fledglings
- Now showing the area name, instead of "Area 1 Floor 10" -> "Forward Operating Base Basement"
- Multilayer props now render properly
- Items and stairs no longer populate on water
- When player is on y=0 or x=0, screen no longer renders weird
- Outside of map is surrounded perceivably by walls when breaking out of facility
- Shadows on map boundaries works fine now.
v0.1.1
ATTN: This version has been deprecated and can no longer be downloaded
This pre-release candidate includes the base game entirely playable. Looking to get help discovering bugs and balancing mechanics and drop rates, specifically content nearing end-game at this point.
Game is available on Windows (setup file), Mac (dmg) & Linux (either snap or appimage.)
Changes:
- Added game over screen on death
- Resting no longer provides enormous boosts and is more balanced
- Can now skip all multi-page dialogs with 'k'
- Can now complete the games second ending
- Added a third ending for those who ignore the captains keys and intel
- Fixed bug where path wouldn't always be acquired if props were in the way on autosearch
- Player now properly faces directions traveled when autosearching
- Added credits screen
- Sector draw throw error due to legacy player facing resolved
- Purchase screen auto-updates amounts on each purchase
- Now showing block, dodge, damage, defense, critical & floor/area stats on bottom right
- Fixed quality ammunition computation error
- Upon picking up mission item it now automatically stops autosearching
- Bonus damage is now added to all skills instead of just melee
- Fixed Brogar render error
- Fixed Shielded Gunner sound missing
- End-game enemies deal much more damage now
- Devtools and devmenu are now removed
v0.1.0
ATTN: This version has been deprecated and can no longer be downloaded
First pre-release candidate includes the base game entirely playable. Looking to get help discovering bugs and balancing mechanics and drop rates.
Game is available on Windows (setup file), Mac (dmg) & Linux (either snap or appimage.)