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PCGEx 0.61

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@Nebukam Nebukam released this 14 Mar 17:58
· 335 commits to main since this release

What's Changed

  • New nodes
  • Some tweaks
  • Many bugfixes

New nodes

Tweaks

  • More generalized support for attribute cleanup in various filters
  • Vtx Filter : Angle : A vtx filter that can check angle against its connected edges (some caveats, made primarily for Zone Graph)
  • Break Cluster to Path : Added support for Vtx filter to drive break conditions
  • Staging + Mesh Collection : Full support for random material selection as specified in the collection settings.
  • QoL Create or Update collection(s) from Selection(s) in the Asset Action menu to create/update Asset & Actor collection directly from the content browser
  • Polygon 2D Inclusion Filter now support Min/Max inclusion settings (to filter out points that are included in more or less that N polygons -- very handy!)
  • Path : Spline Mesh now a way to "expand" mesh segments along their tangents before spawning them to create overlap between them. Very handy if you work with organic assets.
  • Attributes to Tag now support any input data that can have attributes, so that include splines and attribute set (was previously point-only)

Bugfix

  • Heuristics some settings where ignored on some nodes
  • Staging Node fixed before/after fitting
  • Fixed a few issue with path nodes; Most notably Split path wasn't correctly handling closed loops.

Full Changelog: v0.60...v0.61