PCGEx 0.61
What's Changed
- New nodes
- Some tweaks
- Many bugfixes
New nodes
- Uber Blend : one-stop node for complex blending ops. Some more details here. Most notably, FQuat slerping and FTransform lerping!
- Copy to Points : PCGEx' own twist on Copy Point node. Some more details here.
- β-skeleton edge refinement! Check out Wikipedia
Tweaks
- More generalized support for attribute cleanup in various filters
- Vtx Filter : Angle : A vtx filter that can check angle against its connected edges (some caveats, made primarily for Zone Graph)
- Break Cluster to Path : Added support for Vtx filter to drive break conditions
- Staging + Mesh Collection : Full support for random material selection as specified in the collection settings.
- QoL Create or Update collection(s) from Selection(s) in the Asset Action menu to create/update Asset & Actor collection directly from the content browser
- Polygon 2D Inclusion Filter now support Min/Max inclusion settings (to filter out points that are included in more or less that N polygons -- very handy!)
- Path : Spline Mesh now a way to "expand" mesh segments along their tangents before spawning them to create overlap between them. Very handy if you work with organic assets.
- Attributes to Tag now support any input data that can have attributes, so that include splines and attribute set (was previously point-only)
Bugfix
- Heuristics some settings where ignored on some nodes
- Staging Node fixed before/after fitting
- Fixed a few issue with path nodes; Most notably
Split path
wasn't correctly handling closed loops.
Full Changelog: v0.60...v0.61