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Releases: NeroYuki/StardewSurvivalProject

Next Step Update

20 Mar 14:44
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Next Step Update Pre-release
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What's new?

Addition:

  • 3 new items for better hydration (Joja Sport Drink/Ionized Full Canteen/Ice Ionized Water Canteen)
  • 1 new machine to produce ionized drinkable (Ionizing Machine)
  • Drinkable and edible items will also cool player down or warm player up
    • Info will be provided in the mod's info panel
  • Add ability to tweak setting involve stamina rework (drain amount, regen. amount)
  • Add ability to change behavior of environmental drinking
    • Default: right click when holding watering can or water tile to drink
    • Strict: right click while holding secondary layer button (default Left Shift) when holding watering can or water tile to drink
    • Disable: self-explainatory
  • Add more PPJA (now called Cornucopia) custom hydration data

Major Change:

  • Complete sprite re-work (Massive thanks to XPuccaX for providing all new spritesheet for items and mod UI). Old item sprite has been moved to the "Legacy" folder and player can switch between these 2 sets of sprite for Content Patcher (items/machines) and the main mod (effects/UI)

Tweak:

  • Reduce default hunger/thrist drain for melee swing (down to 0.2/0.1)
  • Reduce default hunger drain for pickaxe, axe, hoe, watering can and shear (down to 0.4)
  • Increase default hunger drain for milk pal (up to 0.6)
  • Reduce default hunger drain for fishing pole (down to 1.8)
  • Massively increase the effectiveness of clothing again environmental temperature (increase around 800-900% in term of effectiveness)
  • Apply speed debuff in frostbite effect in addition to hypothermia effect (-4 speed LOL)
  • Item with custom hydration stat now scaled with default hydration on drinking (with default value 10 = 100% scaling)
  • Small change to make saturation penalty less harsh
  • Some edible item will now have custom hunger scaling to them
    • All drinkable items now have hunger restore value halved
    • All "Spicy" dish will now only restore 80% of hunger
    • (TODO: add more in future version)

Bug Fixes:

  • Fixed some item not being drinkable even when it's supposed to be

Technical:

  • Migrate the mod to use SMAPI 4.0 (and correspondingly compatible with Stardew Valley 1.6). This version is not backward compatible with previous version of SMAPI and Stardew Valley as a result of this change
  • Change sprinting mechanic to be an additional buff instead of change player's base speed (which is rather dangerous)
  • Drop dependence on JSON Asset and Producer Framework Mod, migrate (almost) all item and rules to Content Patcher 2.0. However due to some limitation, furnace production rule has been dropped (planned to be added back later)
  • Allow wildcard check for custom hydration items

TODO: Fix more bugs, optimization and balancing

How to install?

  • Install SMAPI 4.0 for Stardew Valley
  • Install following dependencies for the mod
  • Content Patcher v2.0.0
  • (Optional) Generic Mod Config Menu v1.12.0
  • Extract the downloaed zip file in your mod folder (like any other mod)

Hotfix for v0.3.5

20 Nov 04:04
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Hotfix for v0.3.5 Pre-release
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Hotfix for a bug where stamina drain is doubled even with stamina rework turned off

Stamina Rework Update

28 Oct 18:43
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Stamina Rework Update Pre-release
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What's new?

Addition:

  • Rework for the stamina system (can be toggled on/off, still experimental)
    • Stamina drain on tool used is tripped (TODO: make this number adjustable)
    • Running also slowly drain stamina (TODO: make this number adjustable)
    • Not moving will regenerate stamina at the rate of 2 energies/second (TODO: make this number adjustable)
  • Saturation system (can be toggled on/off, still experimental), Food eaten will give a number of saturation scaled with how much hunger it fill up, saturation will reduce overtime, eating food when saturation is not 0 will decrease the hunger restored from the food
     

Tweak:

  • Reduce hunger/thirst drain for swinging melee weapon and using the slingshot

Bug Fixes:

  • Fix a bug that make quality (silver, gold, iridium star) food not restore more hunger than regular food

Technical:

  • More implementation of Sanity (or Mood) mechanic, still not ready though

TODO: Add mood meter, fix more bugs, optimization and balancing

How to install?

  • Install SMAPI 3.16 for Stardew Valley
  • Install following dependencies for the mod
  • JSON Asset
  • Producer Framework Mod
  • (Optional) Generic Mod Config Menu
  • Extract the downloaed zip file in your mod folder (like any other mod)

Hotfix for v0.3.3

21 Oct 21:50
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Hotfix for v0.3.3 Pre-release
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Fix a critical bug when Quarry Cave temparature being abnormally high (deja vu?)

Bug Squashing Update (2)

21 Oct 11:16
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What's new?

Tweak:

  • Change "Fresh Water" to "Joja Fresh Water" to avoid collision with the item of the same name in PPJA

Bug Fixes:

  • Fix a bug that doesnt give medicine worktable when player reach appropriate foraging level (well this is embarassing)
  • Fix a bug when empty canteen is not returned if player's inventory is full (it will now drop to the floor instead)

Technical:

  • More implementation of Sanity (or Mood) mechanic, still not ready though

TODO: Add mood meter, fix more bugs, optimization and balancing

How to install?

  • Install SMAPI 3.16 for Stardew Valley
  • Install following dependencies for the mod
  • JSON Asset
  • Producer Framework Mod
  • (Optional) Generic Mod Config Menu
  • Extract the downloaed zip file in your mod folder (like any other mod)

Hotfix for v0.3

14 Nov 17:30
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Hotfix for v0.3 Pre-release
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Fixed bug from v0.3.0-alpha
Fix issue when stamina is permanently increase if player end their day with refreshment effect

Preparation Update

28 Oct 04:11
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Preparation Update Pre-release
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What's new?

Addition:

  • Allow player to see their comfortable temperature as a faint overlay on environment temperature meter (can be toggled off)

Tweak:

  • Sleeping now only heal a set amount of health point (can be configured, set it to something as high as 999 for vanilla behavior)

Bug Fixes:

  • Temperature module feature option not displaying in generic config menu

Technical:

  • Preparation classes for implementing mood meter and stamina rework

TODO: Add mood meter, rework stamina, fix more bugs, optimization and balancing
This update is fairly small so feel free to stick to v0.3.0a

How to install?

  • Install SMAPI 3.16 for Stardew Valley
  • Install following dependencies for the mod
  • JSON Asset
  • Producer Framework Mod
  • (Optional) Generic Mod Config Menu
  • Extract the downloaed zip file in your mod folder (like any other mod)

Refreshment Update

24 Oct 06:02
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Refreshment Update Pre-release
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What's new?

General:

  • Add ability to feed spouse and penalty when not feeding them everyday (To reach feature parity with Another Hunger Mod)
  • Add Refreshment effect that buff the player if environment temperature is within player's comfort zone
  • Add passive cooler for early game cooling solution

Temperature Rework:

  • Rework how indoor temperature is calculated (which included places like caves, house, barn, etc.). Each temperature device can now contribute to the place's ambient temperature and how much they can contribute is base on their core temperature, effective range + 2 new stats being operational temperature and ambient coefficient
  • Add operational temperature for general temperature control device (Air conditioner) and adjust their core temp to base temperature
  • Add ambient coefficient to adjust some devices' contribution to ambient temperature without adjusting its core temperature

Tweak:

  • Adjust some stat related to temperature control devices
  • Add and adjust location-dependant temperature data (should cover all of vanilla for now)
  • Tweak fomular to calculate underground cave temperature in the last 40 floors to be more aggressive

Bug Fixes:

  • Fix a bug when skull cavern has an absurdingly high environment temperature

Technical:

  • Reorganize some code involve harmony patching

TODO: Fix more bugs, optimzation and balancing

How to install?

  • Install SMAPI 3.16 for Stardew Valley
  • Install following dependencies for the mod
  • JSON Asset
  • Producer Framework Mod
  • (Optional) Generic Mod Config Menu
  • Extract the downloaed zip file in your mod folder (like any other mod)

Re-textured(?) Update

22 Oct 20:15
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Re-textured(?) Update Pre-release
Pre-release

What's new?

General:

  • Allow player to choose re-textured UI element preset that can fit better with custom UI mods
  • The mod can now detect if player is installing certain custom UI mod and pick the UI element preset accordingly
    Note: currently the mod only have UI elements for Vintage Interface v2 preset, other options will fallback to the default preset, if you wish to add more preset for other mods, DM me via Discord at -Nero Yuki-#8444 or open a PR here

TODO: Fix more bugs, optimzation and balancing

How to install?

  • Install SMAPI 3.16 for Stardew Valley
  • Install following dependencies for the mod
  • JSON Asset
  • Producer Framework Mod
  • (Optional) Generic Mod Config Menu
  • Extract the downloaed zip file in your mod folder (like any other mod)

Bug Squashing Update

22 Oct 18:37
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Bug Squashing Update Pre-release
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What's new?

Tweaks:

  • Allow consuming liquid to heat up player
  • Minor tweak to Ginger Ale allow consuming it can heat up player

Bug Fixes:

  • Fix bug when the mod fail to place its custom buff icon properly
  • Fix bug when gathering water with stacked empty canteen cause all empty canteen to disappear with only 1 full canteen return

TODO: Fix more bugs, optimzation and balancing

How to install?

  • Install SMAPI 3.16 for Stardew Valley
  • Install following dependencies for the mod
  • JSON Asset
  • Producer Framework Mod
  • (Optional) Generic Mod Config Menu
  • Extract the downloaed zip file in your mod folder (like any other mod)