Update 1.0.5
-
Production report now shows upon ability deactivation if something was actually produced but notification interval did not elapse yet.
This fixes an oversight when production variables carried over to the next ability use
and you could get a 3 days production report right after activating an ability. -
Fixed ability tooltip's production status line introduced in 1.0.4 that was incorrectly showing low inputs status despite inputs being present.
-
Fixed ability shown as active when machinery percent falls below minimum, now immediately toggles off when no active forge ships or insufficient machinery.
-
Added contrail shift for forge ships when ability is active.
-
Added new ability sound effects kitbashed from vanilla files and free sources.
-
Added variable settings for hullmod installation requirements like cargo, crew and supply maintenance increase.
-
Changed production timing to a more sophisticated implementation, now production logic ticks exactly at the start of a new day.
If ability is toggled early in the day, day is productive, if toggled late production starts from the next day. -
Added different floating tips and cargo sounds depending on which type of goods were forged if there's no multiple.